atm we are just happy with the outcome of what we have made here. we will return to this world in one form or another. it is the foundation of many of ours and in parts seems like your guys careers.
But we are a different kind of business, we couldn't possible do this, at this level on the side. A product out of it would be great, but this would need a very different team structure, dedicated people, funding for those and a lot of departments we don't have yet.
It's not a hard no, but right now, we'd have to restructure a fair bit to make this happen. Not impossible, but also nothing to just do
Royalties or Post-Launch Compensation Work
Just sayin' ;)
hard nope, we either are able to pay our people or we don't do it ;)
anyways in case someone is wondering, we are still prepping portfolio stuff, and will start posting it after next week, once the gamescom is over.
Took yah long enough..
you know I just processed this in my head and the only thing that i got was "YES, we are going to make a game"..so I am ok with that. <3 :D j/k, but man, with the team, with the creativity you guys sit on. jeeez. The talent..
part one of a few things to come on various platforms. Johannes and Simon are talking about the visual development, artdirection and concept art for the showcase.
@Neox I remember this, 10 years fly so fast! Great to see you are still moving strong with the idea. Good job guys.
Part two, a few more people from a few more departments.
I am still working on the article on our process behind the characters with my team :)
It looks incredible. I love floating islands.
The article is a great read aswell. I like the choice of words for the texturing style:
hard to imagine a game that looks like this not being a big hit. i hope some day it may be realized, reminds me of how adventure movies felt when i was a kid.
it is what it is :)
we wanted to try something else, less clean, overly polished as we usually do