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Unofficial - Small Prop Challenge!

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Ghostscape
polycounter lvl 13
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Ghostscape polycounter lvl 13
Since we were talking about doing a quick, unofficial challenge in this thread:

http://boards.polycount.net/showthread.php?t=60606

Small Prop Challenge:

Make an awesome crate, storage container, portable generator, etc. These specs are geared towards an object about 1-2m square, but feel free to play with that as you see fit.

The Specs

Triangle Count: 500
Texture Size:
512x512 RGB Diffuse
512x512 RGB Normal
512x512 RGB Spec
512x512 RGBA effects maps *


* Use these maps for anything that isn't a diffuse, normal, or spec map. these maps may be broken into smaller maps, IE a 512x512 glow map and a 512x512 alpha-opacity map; or 4 256x256 decal maps; or a 512x512 gloss map (greyscale), and a 512x256 decal map (RGBA), and a 256x256 glow map (RGBA). You've functionally got 4 512x512 greyscale maps to work with and break up however you see fit.

Begin Date
Right now!

End Date
Sunday, February 15th, 23:59 GMT

that gives us 2 weeks or thereabouts and gives us a week to clear our heads before the Dominance War :)

Submission Rules

Submissions will require a action/beauty shot at 800x600 with real-time shaders (either in-engine or in-Max/Maya/XSI/etc with a viewport shader), a construction shot, and texture sheets. Texture sheets can be re-sized to 50% for presentation purposes.

PUT ALL ENTRIES IN THIS THREAD. TREAT IT LIKE THE WAYWO THREAD. THANKS

I think thats everything.

*changed some of the specs.

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