I'm looking to see if we can get a good list of people who recently made their first steps into the AAA developer arena. This includes people that have been in AAA for 2-3 years but haven't yet updated their portfolio or even people who have since added work to their portfolio but still have some of the works that got them initially hired in their portfolio (just be sure to tell us what's new, and what's old). This also includes freelancers who still have works in their portfolio that initially got them gigs with a AAA developer as well.
Now I'm mostly looking for people that are new hires into game dev altogether, but open to anyone that wants that mostly meets the criteria above.
I think it'd be nice for everyone (myself included) to see where the bar is for content. Depending on how much traction this post gains I'll start updating this post with your name, how long ago you were hired and where, with a link to the portfolio.
Thanks guys!
Replies
Can link other peeps from my class:
http://robintran.com/ - Junior Concept artist intern at Massive Ubisoft
http://tonytranart.com/ - Also Junior Concept artist intern at Massive Ubisoft
http://mhansenart.com/ - Junior Character Artist intern Massive
http://camillaspanberg.com/ - Junior Environment(? not sure) intern at Avalanche
I am in the works of improving mine.
Thanks for making this thread Sanmwck
I assume you've heard of The Rookies but if you haven't it's pretty much a portfolio competition for people who haven't, or have just made it into the industry. All applicants are from a certified school or similar, could be worth taking a look if you haven't already : http://www.therookies.co/people/
Graduated May of 2015. Started working in March of 2015. AAA in January of 2016.
The pieces that got me hired are circled, rest that were created after are crossed out.
Cheers.
@AGoodFella - I would say just to be professional in the work environment. From a super tiny studio to a super huge studio a lot of things are similar. There may be one or two small things that change but I they can vary from AAA studio to studio.
Before that I did freelance and worked for a few outsourcing studios.
@JoshuaG What studio did you get on with?
@Benvox2 What pieces do you think initially got you in (I saw you were at Square Enix before that)
Glad I stumbled on this thread! Its super useful to see what got people to where they are. Wondering..if there are any character artists
@JLHGameArt you've got some cool stuff there, especially that crossbow, really looks the bomb! very nice texturing and congrat's getting a gig at Ubisoft.
Cheers.
http://wiki.polycount.com/wiki/Portfolio#Examples
Looking at your guys' 'folios both inspired and crushed my dreams simultaneously..
https://www.artstation.com/displacedinvader
I guess there was a bit of luck.
Well, to be honest, there was an art test and I'm successfully passed it.
While there is a bar for a portfolio to reach, there are several additional factors that influence the selection of a candidate (location is a big one)
So while its good to see the portfolios here as a good standard, probably not the only determinant in getting that job unfortunately.
I must say your work is super! I hope everything works out for you!
These work they mainly liked. These are not much as per the quality but they liked that these are made procedurally.
I think I was lucky. I had a telephonic interview and they sent me an art test and that went very well.
I was also like the most graduated students desperately looking for a job. I was not focused on portfolio and I missed the point "Quality vs Quantity" so It took me a long time to get the job. Then I learned to focus on one thing as for me it was Environment Art.
Getting the first job is tough but once you get in you find yourself surrounded by great artists with great talent and then there you learn and grow.
I am updating my portfolio. You can check it out here.
https://www.artstation.com/bajwa
Hope it will help.
I still have to learn and improve my work a lot
Portfolio:
[ moderator snip. please put it in your signature instead, thanks. ]
Junior Real-time developer (R&D pipeline team) at Axis Studios. AAA game cinematics. (http://www.axisanimation.com)
http://yvovonberg.nl/index.html
https://kevinbaker.artstation.com/
I see most of you started as a hardsurface/prop & environment, probably the easier way to start in the industry, but is good to know some of you started as well as character artist, wich is good
If there is any tip where to find ( besides the usual artstation and here) or how to approach the companies to show our work I would like to know, as anyone here
Good luck to all the artists working hard to get a job and congrats to those who made it
https://www.artstation.com/erwannd2d
https://www.artstation.com/alexgodbille
https://www.artstation.com/arthurchamerois
And a few months earlier another cool guy got hired too
https://www.artstation.com/henripatrier