A new separate thread stemmed from the Polyhertz's 3dsMax script - 'Quick High-Poly'
MXS modifier for download here: http://www.scriptspot.com/3ds-max/scripts/insetfix-modifier
- InsetFix.ms is just the fixed inset-by-smoothing-groups modifier - it gives a cleaner result than simple inset but it's also slower (you won't notice that with simple models but for complex models you are better of using the regular inset)
- InsetFixChamferStack.ms is a modifier that adds the complete inset+chamfer interactive stack
- InsetFixQuadChamferStack.ms does the same but uses Quad Chamfer instead of max Chamfer (you need to have the Quad Chamfer modifier for it to work)
As it is a modifier, everything is procedural and you can return to the base object and change stuff any time.
If you only want a regular inset by smoothing groups modifier and don't mind its shortcomings (it's the one shown in the gif above and does basically what the original Polyhertz's script does, just as a modifier combo), you can get it here: http://www.scriptspot.com/3ds-max/scripts/inset-by-smoothing-group
For complex models I strongly
suggest you use this one as it's much faster.
For those who don't mind some tinkering and playing with something that breaks easily, and want to learn MCG, here's also the original MCG modifier: http://www.scriptspot.com/3ds-max/mcg/inset-chamferBear in mind that you'll be basically a betatester if you install it, as there are still quite a few unsolved issues. Any pointers, suggestions etc are welcome.
If you decide to use the Smooth modifier in the stack and you get unexpected results after enabling it, you might want to try unchecking Prevent Indirect Smoothing.
If you get an error message, please open the maxscript listener window (F11 hotkey), copy its contents (should say what happened and what the values were), send it to pastebin and insert the link here. If you are able to reproduce it on a given mesh and you are allowed to share the model, it's even better if you attach the file as well.