So I bought a tablet and I'm trying to learn how to paint these kind of textures. Here are my first two swords.
Timelapse of the second one.
I'd love to get some comments on what I'm doing right and what I need to focus more on/what to change and etc.
Replies
http://youtu.be/4PH8V2yXUlg?t=12m50s
Actually just start looking/following along with:
https://www.youtube.com/results?search_query=hand+painted+textures
Here's a quick paintover of the blade part which I hope you don't mind: http://i.imgur.com/vWklWyS.png
Also don't be afraid to add some colour to highlights and shadows. Adding some subtle blue to the shadows and some warm tones to lighter areas can bring objects to life.
Great post Jeff. Lots of things you can pick up from those videos.
So now I made a dagger.
The paintover was really helpful. I tried to get a more metal look this time. I also tried to get more shadows in.
Would like some more comments and tips on how to get better.
Timelapse
New painted weapon.
Comments and things like paint-overs are highly appreciated.
Timelapse
Little evening fish paint. Comments are welcome.
That fish is cool, definitely your strongest piece so far
However it doesn't look like it's finished yet !
- Eye of a fish is way more complex than what you painted, and it's generally where viewer will look at. We're a meant to look at eyes, so it's VERY important to put a lot of details here. It's also a good spot to put bright colors so use that as best as you can.
- Overall, colors could be pushed a LOT more : fishes are probably the most colorful creatures on earth with birds, so take advantage of that when you're painting them. We all love colors, so go crazy with it !
- You also could add global shading to your fish, add some top/down blends and front/back blends to make specific areas pops more. We LOVE gradients so add some !
- I'm sure you can do better with the mouth Fishes don't smile ;p
- There's a seam visible where the fins connects to the body !
- Minimalist painting is cool but you could still add some scales here and there to add a bit of details. Those colorful dots doesn't sell like scales very well.
- More specular ! fish = water = reflections & specular. Maybe you could even paint some caustics too ?!
The guitar looks rushed. Take your time and call your work done only when you've done your absolute best and can't think of any improvements to make. Surely there is a few stuff you could do to make that guitar pop a bit more like adding gradients, shading, AO, scratches, paint some specular, dirt etc... Silhouette looks way too blocky too.
Concerning the weapons, here again you have to play with blends a lot more. Add top/down gradients to separate values of the blade from the hilt, add details, scratches, dirt, colors in the shadows etc.
Keep it up !!
Decided to do a character now. Here's my current progress.
I hope it will look good when painted.
Still kind of like a first pass for these shoulderguards. Gonna have to add some more shadows to them. Also need to make them kind of shinier and more reflective but don't really know how.
Pro tip: Surface, light, and render your model normally (i.e., using shaders for metal/flesh/whatever surfaces) and use the render as a basis for painting your maps. (Or, to put it another way: bake as much as possible.) Trying to freestyle it all out of your head will get you nowhere.
I'm not very familiar with Blender, but I'd suggest 3d Coat for painting on models (and Photoshop for UVs.) 3d Coat allows you to import brushes from Photoshop and colour pick any references you need to help you texture and you can transfer screenshots or UVs of your model to Photoshop to paint even cleaner.
I did a little paint over in Photoshop on your shoulder pad to give an example of a material and lighting treatment that I would do. Adding some more saturation, contrast, bounce light, bevels, and damage will add interest and painterly details. I hope it helps!
Here is some work that I did during the past month. Still having a hard time with painting metal.
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This is what I am currently working on. Starting to paint right now.
It makes it read incredibly flat from a distance.
The outlined metal bars which keep the wood intact look flat , they have a gradient sure , but they have no scratches , no indication where the metal ends and starts. Everything has wear and looking at the shield , it's got some scratches.
The marble white also doesn't seem to be working in terms of the shield though , it's popping out way too much. Personally I have no idea what material it's supposted to be. Milk? Ivory?
In terms of presentation , you can't even read the wireframe. When you present it make sure it's grey or a flat colour so you can see the wireframe. I had to get really close to see where the wires were , I thought it was just a cylinder shaped object .
The black is also something I'm confused by. What's the black in the middle for? Is it another metal? Work on your material definition.
Anyway , I'm rambling , I hope some things made sense.
Good luck , quite some progress since your first few images in this thread.
Here's my first pass with a soft brush. I'm picking all the colors myself. Time to take out the hard brush now.
Here's the final image.
But it looks really nice so far. Good job.
SpaceRogue Thanks
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Started on a new project now. I always wanted to make a cool looking bow so I decided to do one now. Here is the concept:
And here is my current progress. Gonna do a bit more modelling work on it and then I'll start unwraping. It's sitting at 1274 tris right now.
What's the material that makes up the green parts of the bow? It's kinda hard to read, just something to keep in mind for making it believable.
The concept isn't don by me. I just found it on the internet. I guess I should have said that
The green/blue parts will be the bark of the wood. I can't wait to start painting this bow!
I kind of want to make a simple character face bust or a small diorama next.
As for the bow, I suggest you to increase the highlights, especially on the wood.
Keep it up man
other than that, LOVE the colours, love the bow "string", youre certainly learning.
I edited the wood and I think it looks better now.
conceptart by dario coelho
maybe you should add that info
I added the names of the concept creators on the bow and dagger images now
Here's my first ever skull
Such an improvement and the knowledge you have taken straight into practice is inspiring!
Here's my first tileable texture. I sculpted the rocks and painted over the baked AO. It's a nice workflow.
for the last piece , well i'm not expert but i think
the skin need more colors and shadows as what @jedairusz say
also i feel there is a problem with the eyes , maybe its far away from each other
the hair can be better , but it is nice start
I decided to try and do a full character. Working on the base mesh right now. It's at 1652 tris.
Modelled the clothes/armor. Still need to tweak the face a bit. I'm going for a swamp witch/rogue type character
But the material rendering isn't quite there.
Don't get me wrong, there's great improvement since you first started.
Doing some studies from realistic lighting references would help you a lot when transferring the study to the hand painted look.
Keep at it. Once you learn the little tricks of color manipulating you'll never forget them!
I love making 4K-8K textures mostly for high resolution images / commercial film.