Nice improvement, pigart
The only thing throwing me off a bit is how simple the pedestal looks. Compared to the knight it looks rushed. Could maybe spend a bit more time with it. Overall it looks really nice though, good work
Wow! Scrolling down this thread and seeing your improvement is very very impressive!
I'm looking to try out some Hand painted textures myself. I was wondering uses Mudbox to do this?
I have painted textures in Mudbox most recently on the game I Am Bread. I love the feeling of painting onto a model, especially with a Cintiq! but it doesn't seem to work so great when you put in a Low Poly model as Mudbox automatically softens the edges of the model.
I've also tried out a trial of 3Dcoat and have only checked out the sculpting and Autoping so far. I've seen a lot of great hand painted models being made in 3Dcoat and wondered if it is the most natural and user friendly way to hand paint textures directly on to your mesh.
I have a license for mudbox, and not for 3Dcoat so if there's a way to achieve nice results in Mudbox that would be amazing.
Or is it the case that most Handpainted Textures are done in Photoshop? After texturing a mesh solely in Mudbox before it seems like I'd be going backwards to be hoping back and forth between Maya and Photoshop again.
That's very true about the painting skill being the most important. I've not worked on anything where I've had the chance to try it out before. I really want to give it a go because the results just look lovely.
These are two of the last things I have drawn or painted
I've not had any specific painting training before, I just got some nice brushes and tried it out.
I see there's a bunch of Tutorials that Jeff Parrot posted, so I'll have to make time to check them out
Right now I'm working on Worlds Adrift on Assets and Animation and we are mostly just using Normals and AO with custom shaders, so it means we have minimal texture work. So I'm just going to have to check out Hand painted textures in my spare time. I'd just love to have it in my skillset
Got a bit of extra time so I started working on something new. I'm following this concept:
Not going for a 1:1, I just really liked the character. Texture painting most of it with a hard brush because I kind of want to have visible brush strokes and just an overall painterly feel but we'll see how that goes. Here's where I'm at now:
I really feel like this isn't finished at all but I always have such a hard time doing the final polishing ;( Maybe I should look into a mentorship to help me push that area.
Great job! I'm really digging your work!! I started reading this tread from the first page on, its pretty amazing how far you have come! Your work improves with each piece you post!
Sister wanted a 3D printed princess for her birthday so I decided to use my old bust for that. Going to print it in colored sandstone. I might also print the healer character I did some time ago too. Will definitely post pictures
Like anything else, smoothing is an artistic choice. If you want it to look smooth, then yes, you add more subdivisions to the mesh. If you don't care if it looks blocky, then you don't.
Of course there are performance reasons that may influence a choice, but from a pure art standpoint, you can just do whatever you want.
Do you like.. not HAVE to smooth meshes? You can just triangulate them? Is everything I know a lie???
If you are talking about subsurf (subdivide smooth) then I guess yes. Atleast for handpainted/low poly you have to keep the triangle count as low as possible. If an edge loop doesn't affect your models silhouette or isn't needed for deformation then you should remove it.
Decided to do some weapons now to practice detailing stuff. Following some sketches by Bill Cooper. Doing a black/white pass right now. Once I paint a bit on all the parts I will go over the values and then start adding color.
This arrive today. Phone camera doesn't want to focus too well. It came out really nice though the dark colors went towards the black a bit more than I expected.
Replies
[SKETCHFAB]beb96c7393164d3bb7a315b82ca7843a[/SKETCHFAB]
The only thing throwing me off a bit is how simple the pedestal looks. Compared to the knight it looks rushed. Could maybe spend a bit more time with it. Overall it looks really nice though, good work
I'm looking to try out some Hand painted textures myself. I was wondering uses Mudbox to do this?
I have painted textures in Mudbox most recently on the game I Am Bread. I love the feeling of painting onto a model, especially with a Cintiq! but it doesn't seem to work so great when you put in a Low Poly model as Mudbox automatically softens the edges of the model.
I've also tried out a trial of 3Dcoat and have only checked out the sculpting and Autoping so far. I've seen a lot of great hand painted models being made in 3Dcoat and wondered if it is the most natural and user friendly way to hand paint textures directly on to your mesh.
I have a license for mudbox, and not for 3Dcoat so if there's a way to achieve nice results in Mudbox that would be amazing.
Or is it the case that most Handpainted Textures are done in Photoshop? After texturing a mesh solely in Mudbox before it seems like I'd be going backwards to be hoping back and forth between Maya and Photoshop again.
Imo paint with what feels the best to you. At the end of the day it's your actual painting skills and not the software that matters.
That's very true about the painting skill being the most important. I've not worked on anything where I've had the chance to try it out before. I really want to give it a go because the results just look lovely.
These are two of the last things I have drawn or painted
I've not had any specific painting training before, I just got some nice brushes and tried it out.
I see there's a bunch of Tutorials that Jeff Parrot posted, so I'll have to make time to check them out
Right now I'm working on Worlds Adrift on Assets and Animation and we are mostly just using Normals and AO with custom shaders, so it means we have minimal texture work. So I'm just going to have to check out Hand painted textures in my spare time. I'd just love to have it in my skillset
More stuff here https://www.artstation.com/artwork/urban-female
Changed the body a bit so it looks more like plastic. Also started working on a tree stump.
[SKETCHFAB]308dad6fbd81466f8f1ea53106423275[/SKETCHFAB]
More images and a sketchfab link here: https://www.artstation.com/artwork/orc-bust-f5676a59-fc18-453d-876c-dd7ed094294b
Started on a new bust. Female this time.
https://www.artstation.com/artwork/princess-bust
Not going for a 1:1, I just really liked the character. Texture painting most of it with a hard brush because I kind of want to have visible brush strokes and just an overall painterly feel but we'll see how that goes. Here's where I'm at now:
I really feel like this isn't finished at all but I always have such a hard time doing the final polishing ;( Maybe I should look into a mentorship to help me push that area.
Sister wanted a 3D printed princess for her birthday so I decided to use my old bust for that. Going to print it in colored sandstone. I might also print the healer character I did some time ago too. Will definitely post pictures
Of course there are performance reasons that may influence a choice, but from a pure art standpoint, you can just do whatever you want.
And some more stuff here: https://www.artstation.com/artwork/QxQy8
Decided to do some weapons now to practice detailing stuff. Following some sketches by Bill Cooper.
Doing a black/white pass right now. Once I paint a bit on all the parts I will go over the values and then start adding color.
Going to start adding color now.
This arrive today. Phone camera doesn't want to focus too well. It came out really nice though the dark colors went towards the black a bit more than I expected.
Added colors to the axe. Still wip.