First substance finished after 2 weeks of learning.. It took 8-10 h spread accross 3-4 days to complete it. Graph looks big, but the major part is texturing and making masks. It looks chaos, but it works. More substances to come on next weeks, maybe even some project.
another caveman said:
hello everyone I am in trouble at work with something very simple and weird: I can't hide my environment anymore! Tried restarting SD and it didnt work. Any thoughts? Thanks
New curve node in action.
Hey guys, haven't found a stupid questions thread, and the Discord seems pretty dead, so hopefully it's fine to ask here. This might have been asked a thousand times already though, but a cursory search led me to nothing unfortunately. Here's what I'm trying to do: let's say I have a premade texture with several unique color islands. Is there a way to apply a unique slope/gradient with a random rotation (not just 90 degree increments) and preferably, but not necessarily, random stop colors to each island?Here's a bad example replicated in Photoshop:I think it can be done through Tile Sampler, but the problem is that I already have a pattern bitmap that I need to process.