[Dota2] – Beast Master – Fierce Warrior

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mod
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and the final images!

set link
http://steamcommunity.com/workshop/filedetails/?id=111419268


Full Set
1wYJD


Fearless Hawk
1wYGN
1wYH8

Axes
1wYHv
1wYHT

Damaged Double Axe (shoulder)
1wYIe
1wYIG

Wild Boar
1wYJ2
1wYJb
1wYJj


thx for everyone that commented and helped this set to be finished =]

Replies

  • Tvidotto
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    Hey guys!

    im glad to enter the contest with all those good artist here, i hope we will create awesome itens for the game =]

    for the last 3 months i passed creating some couriers to the workshop and for the contest i will do my best trying to make a better Best Master. One of my favorite heroes and one , imho, that could be improved a lot

    here are my other works for the workshop
    Silly Dragon Courier
    Gatuja Courier
    Death Bringer Courier

    Ok, about the ideas, first some study over the model and lore

    1fBii
    imho, the boar and the hawk could be alot improved and some details like the belt and that "scarf" on the shoulders of Karroch (the beast master)

    there is nothing that force his style of armor and clothes in the lore, he is a beast master that rebelled against his king, and fled with an animal companion

    i really like his body painting, specially on the face, that adds a lot to the character but could be used also on his pet

    my first idea is to take off that "scarf" of the shoulder, i think he will appear much more fierce and savage with more of the shoulders showing, but he hasnt an usable mesh under that
    1fBtr
    so i will need to model the trapezium muscle and the connection with the shoulder, also match the texture, normal map and the pixel resolution

    that will lead to another task, as they are set itens, they need to work without the other ones, so the head part need to fit that scarf and the shoulder need to fit with any head piece

    the head piece hiddens a role on the "scarf"
    1fBwP
    i will need to take that in consideration in any of head pices, they need to cover this hole.
  • Tvidotto
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    Here are some concepts on the head piece, im still not sure if i should touch his hair, i really like it and it helps to create a good sillhouette on the dota´s view angle, but here are some ideas
    1fBFZ
    1fBGi

    i think that the skull helm fits better with the character, but im still not sure

    thanks in advance for any suggestion
  • motenai
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  • bounchfx
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  • Jalcober
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  • Clyptic
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    5 or 6, I think 5 helm with 6 horns might look pretty good as well.
  • Tvidotto
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    Hey guys, really thanks for the suggestion, im making a google docs with the votes =]

    its 8am here and i need to sleep, im destroyed

    belt concepts

    here i have the same problem like the scarf, i cant use the under model
    1fBI6
    so i need to cover it entirelly

    some more concepts
    1fBJ0
    i think he could carry one or two extra axes on the belt, the original horn doesnt make much sense since he is more like a lone warrior with his beast
  • TehSplatt
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    Very nice
  • Some Jerk
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    Number 4. I'm unable to resist a war kilt.
  • D4V1DC
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    Yea #4 kilt but your going in the direction of all horns if you also make that buckle.
    Nice concepts otherwise.
  • Evolvyn
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    01 and 04 "Pelvic Thrust Attack!"

    I think 6 or 8 for the head. 8 looks more 'functional'. 6 kinda looks functional, but would prolly be a hassle in a fight or mobility. Might get stuck on stuff with it sticking so far out.

    And I like 2 for body. Because since i chose horns for the helmet, it will be too much to have the same thing for his belt. I like the skull one, but the threads make it look like they got eyelashes. lol. #2 is more manly man.
  • Tvidotto
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    great guys, i will start to mix some options later this week

    here are some ideas for the axe

    7gI8S.jpg
  • D4V1DC
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    #4 or #5, I like 5 more.

    I was going to say the dragon heads but everyone is trying to add in a dragon head. ;)
  • Tvidotto
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    $!nz wrote: »
    #4 or #5, I like 5 more.

    I was going to say the dragon heads but everyone is trying to add in a dragon head. ;)

    thanks man

    a friend suggested me to test a metalic skull on the axe, maybe that will fit better without being like the others

    but i like too the cleaner ones, the 3,4 and 5
  • Tvidotto
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    here comes the fun part, the beast

    on the game it says "boar" but the beast doesnt appear too much a boar and the lore does not define what the beast is
    based on that i was planning on doing something more appealing, the first idea was a lion, the beast master dressed like a zulu warrior with a lion would work well

    my girlfriend also did some sketches for me

    after couple hours drawing i wasnt happy with the result and decided to change and start over, i started to go to something more like a boar, messed with some predator fangs and a couple random ideas. im still not tottally happy with this one but i like it much more then the lion idea =]

    1gkcu

    just something that i need to take in consideration is that it have a ranged attack, and even in game that doesnt make much sense but i cant change.
    I need to create something visual that gives that idea that the beast could be ranged...
  • BenHenry
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  • Tvidotto
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    forget to say that the beast and the hawk will NOT be a reskin, i will rig and animate from scratch =]
  • Some Jerk
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    Boar 4 looks the most intense. I guess I'm a sucker for the twin braided mustache. Just consider throwing some green onto it to emphasis that it has a poison attack.
  • Tvidotto
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    Some Jerk wrote: »
    Boar 4 looks the most intense. I guess I'm a sucker for the twin braided mustache. Just consider throwing some green onto it to emphasis that it has a poison attack.

    nice idea with the green, i can try to give a more poisonous look to the boar =]
  • My Fault
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    Tvidotto wrote: »
    forget to say that the beast and the hawk will NOT be a reskin, i will rig and animate from scratch =]

    Well if anybody can pull this off, it'll be you!

    I was curious though, how will you go about matching the original creatures animations?
  • Tvidotto
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    you dont need to match exactly, i will create new ones with the same "timing", i did other 3 couriers for the workshop fully animated
    this one have less animation to do and will be easier =]
  • Tvidotto
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  • Tvidotto
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    now something that i really like!
    1gA69
  • diegoleeon
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    i like the 5th helmet. and omg your silly dragon courier is awesome!
    the boar is more wild than the default. GOOD WORK KEEP IT UP
  • Tvidotto
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    changed a lot of things from the concept...

    testing it on the dota angle of view the concepted boar was too thin, this one looks better from above
    1gKfQ
    1gKjC
  • Tvidotto
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    diegoleeon wrote: »
    i like the 5th helmet. and omg your silly dragon courier is awesome!
    the boar is more wild than the default. GOOD WORK KEEP IT UP

    hey! thanks man. The dragon is entering the game in a future update, i cant wait to play with it =]
  • danidem
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    Tvidotto wrote: »
    great guys, i will start to mix some options later this week

    here are some ideas for the axe

    7gI8S.jpg

    owe'd you this, mr Vidotto. That sculpt is looking great!

    1h1cK

    I hope it helps, Cheers!
  • agentfx
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    sculpt is looking good and I like that axe tweak danidem.

    Are you going to re-rig the boar to the default rig? that doesn't sound fun, hah!
  • Managor
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    Shoulders 01 has 3 and 4 that look the best.
    For 02 I guess Everything is good.
  • Tvidotto
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    danidem wrote: »
    owe'd you this, mr Vidotto. That sculpt is looking great!

    1h1cK

    I hope it helps, Cheers!

    man, that was awesome =], thanks for the great help

    @agentfx
    thanks man

    more or less, im going to create a new one, i will not use the default rig, that way i dont need to worry about matching the same proportions of the boar =]

    @Managor, thanks for the help! im adding it to my list
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