I like how 10 ties him in well with the main character but find the contrasting lines bring focus to his back quarter and break up the flow a bit. Not sure of what a good solution would be but I think focus around his shoulders and head would serve him best. Maybe the design on his hind quarter on 9 in red and on his shoulder? Would also like to see the main? (fur area) with some more color saturation. Other than that I think it is really excellent and the bird as well. This set really goes beyond what everyone else is trying to achieve.
I like how 10 ties him in well with the main character but find the contrasting lines bring focus to his back quarter and break up the flow a bit. Not sure of what a good solution would be but I think focus around his shoulders and head would serve him best. Maybe the design on his hind quarter on 9 in red and on his shoulder? Would also like to see the main? (fur area) with some more color saturation. Other than that I think it is really excellent and the bird as well. This set really goes beyond what everyone else is trying to achieve.
man, that is a great feedback, i will follow you guides today, really thanks! =]
I'm going to agree with Tamarin on this. 1 and 10 are the most fitting; 1 works well because it matches colors and 10 deviates from that without being too extreme. Whatever you go with, consider making the bird's colorscheme very similar to the boar's, I think it would work well.
great! thanks for the suggestion Ovomars, i will follow that on the bird =]
Great work - i prefer the 10, cause the red lines fit best with the main charackter..
Keep it up
thanks man! really helped on choosing the texture scheme colors
update
i tried to get a little more contrast on the back furs with a more contrasting green, i dont want to overuse it, the green is just to give a poisonous feeling, not to cover too much
worked more on the red pattern to make it match better with the beast master ones, the it have a little of metalness and specular to make it stand a little more.
i will probably redo the one on the front leg to something more appealing
also changed the eyes to green to reinforce the poisonous feeling
That's just amazing to see how much work you did here... Really nice at every stage, and really great ingame. That's just... too incredibly awesome. 8)
That's just amazing to see how much work you did here... Really nice at every stage, and really great ingame. That's just... too incredibly awesome. 8)
so much thanks man, that made my day =]
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update
finished the lod1 for the boar
the maya shader is not exactlly what will be in game but is good to check all the maps
I think the boar is a bit too bright (especially the head area). It'll be standing out too much and attracting attention in teamfight. Other than that, awesome concept.
I think the boar is a bit too bright (especially the head area). It'll be standing out too much and attracting attention in teamfight. Other than that, awesome concept.
Well, I was about to say the same when I looked at this image again :
IMO, you should just try to set the brighness of the head as bright as the character's shoulders, and maybe saturate everything a bit more (except the patterns).
I think the boar is a bit too bright (especially the head area). It'll be standing out too much and attracting attention in teamfight. Other than that, awesome concept.
Well, I was about to say the same when I looked at this image again :
IMO, you should just try to set the brighness of the head as bright as the character's shoulders, and maybe saturate everything a bit more (except the patterns).
Still really amazed by your work !
awesome guys
i was in need of fresh eyes on that, huge thanks! =]
I might be the only one here, but I think you should try making some eyes that's a bit more feline or that has pupils like the original creature. I just think the totally green color on the eyes is pretty bland. But awesome work man! I love the creatures you've made so far. I wish I could just suck your talent into my brain or something! xD
Replies
Valve, plz listen this guy =]
that part of start a custom game to test every time makes the work reaaaally slow...
i think i am going with something between the 9 and 10
And like everyone said before, this is easilly one of the biggest sets out there. Fantastic.
Keep it up
man, that is a great feedback, i will follow you guides today, really thanks! =]
great! thanks for the suggestion Ovomars, i will follow that on the bird =]
Really thanks Pina, your kind words made my day =]
thanks man! really helped on choosing the texture scheme colors
update
i tried to get a little more contrast on the back furs with a more contrasting green, i dont want to overuse it, the green is just to give a poisonous feeling, not to cover too much
worked more on the red pattern to make it match better with the beast master ones, the it have a little of metalness and specular to make it stand a little more.
i will probably redo the one on the front leg to something more appealing
also changed the eyes to green to reinforce the poisonous feeling
awesome suggestion Ovomars,really thanks =]
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update
here is a new color test in game, but after looking it again i think its too saturated, any suggestions?
ignore the mesh, the flying cycle animation is still wip
and this is a little less saturated
continued the 2 summons, remade part of the head of the hawk and the texture and worked more on the boar texture
That is all.
That's just amazing to see how much work you did here... Really nice at every stage, and really great ingame. That's just... too incredibly awesome. 8)
so much thanks man, that made my day =]
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update
finished the lod1 for the boar
the maya shader is not exactlly what will be in game but is good to check all the maps
thanks man
yep, im working on the weapon and after i will make the 4th item again, now that they updated the beastmaster model, i dont need to model the shoulder
im in doubt about the handle thickness, sometime it appears too thin to me..
Well, I was about to say the same when I looked at this image again :
IMO, you should just try to set the brighness of the head as bright as the character's shoulders, and maybe saturate everything a bit more (except the patterns).
Still really amazed by your work !
awesome guys
i was in need of fresh eyes on that, huge thanks! =]
now i need to prepare the videos
here is the entire set list
Fierce Warrior set
Mighty axes - http://steamcommunity.com/sharedfiles/filedetails/?id=111379421
Fearless Hawk - http://steamcommunity.com/sharedfiles/filedetails/?id=111403500
Wild Boar - http://steamcommunity.com/sharedfiles/filedetails/?id=111405333
Damaged double Axe - http://steamcommunity.com/sharedfiles/filedetails/?id=111407185
Love it!
hahaha that sounds awesome!
btw, your set is amazing, i just took a quick look but tomorrow after returnig to normal life i want to take a better look on everything =]
set link
http://steamcommunity.com/workshop/filedetails/?id=111419268
Full Set
Fearless Hawk
Axes
Damaged Double Axe (shoulder)
Wild Boar
thx for everyone that commented and helped this set to be finished =]
huge thanks guys, means a lot coming from you =]
Well done, hope it will be implemented in game.
huge thanks man =]
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update
[ame="http://www.youtube.com/watch?v=7XEEFXmVMdQ"]Animations Boar 02 - YouTube[/ame]