I found pictures on web and i wanted to create model based on those. I started today with Maya and started to set up image planes (front and side view). My question is how can i get some kind of indicators on images that i see in the screen. I can see front and side view image but with eye setting up similar (but not same)…
I have no clue whats going on but all of the sudden my UV view does not longer equal my viewport view (this worked fine an hour ago) I only have ONE set of UV's Yes, its the correct image in my texture node yes, i'm using the UV's as a coordinate No, my mapping is not altered No dubbele verts No flipped normals. I have…
Project: Wormheart: Tale of the Outsiders Engine: Godot 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 23 (and counting*) My Role: Lead Artist / Creative Director Hello,
We’re expanding our team for the prototype phase of our high-dark‑fantasy CRPG Wormheart: Tale of the…
Okay, so I've been a member of artstation for awhile and this forum and I just can't seem to get likes and views? I usually post on discord and sometimes I'll get a couple thumbs up and likes. However, very little views on artstation. Any tips? Anything that I'm missing?
I'm making a tree bark material that needs to be 2048x4096. So far, I cannot find a way to view this material in the 3D view without it stretching. Is there a way to set the 3D object, in this case the rounded cylinder, to have non square uvs?
So perhaps this is a strange question but i was wondering if this is possible: If i hold down alt and the middle mouse button in a side viewport i can orbit around the model but jump into orthographic view. Is there any way to jump directly into perspective instead?
Anither year later but i thought id pitch in and mention that since on my Windows computer i can load LOCAL mview files IN GOOGLE CHROME. I presume the problem is that mobile devices handle storage differently to computers so using a html file to open a model doesn't work. But if an app had the option to select tge mview…
I was practicing making this wood table asset, I have the base geometry down although I'm kind of stuck because I have no idea how to use all sculpting part of the software, wasting time running circles on youtube. Can anyone suggest some good tutorial that slowly explains how it all works? (no timelapses) Or even just…