Thank you, I've since found some code that does the blending as you describe. I was going to port the shader to 3ds Max. But your implementation for Unreal and Unity looks well done!
Do you also provide any example shader code for use in engines besides Unreal and Unity? I don't need a shader graph , but rather the actual shader code in something like hlsl or glsl.
TFLOW FOR UNREAL ENGINE At Tuatara, we are super happy to announce the release of TFlow for Unreal Engine. It is supported on UE 4.26, 4.27 and 5.0 ! Check this out ! https://forums.unrealengine.com/t/tflow-motion-vector-generator/652676 What you will find in the plugin: A Editor tool to bake motion vectors and create…
For Unity, we provide a shader library written in HLSL with the blending functions. For Unreal, we only have material graph examples. Do you have a specific engine in mind? Note that the blending code itself in the shaders is not special, it blends 2 frames using motion vectors to distort UVs. The thing that makes blending…
https://www.youtube.com/watch?v=SIAk4HT72Iw At Tuatara, we are super happy to announce the release of TFlow !Unity Asset Store Unreal Engine Marketplace TFlow is a motion vector generator that helps increase the utility and quality of your flipbooks. With provided examples it adapts to many rendering pipelines.…