The neon glow of city streets shimmered on the slick pavement of District 43. Ashe walked briskly through weaves of dark side-alleys as the rain drizzled on around her. The faint adverts and slogans echoing her eyes and ears were frustrating, but she couldn't help feeling a familiarity and longing in the lights. As bright…
Im working on my scifi scene and Im currently having problems in lighting my scene. Whatever I try doesnt seem right. And this is what it looks like unlit. P.S: Im working on the UI on the screens too so dont talk about that :P
That's expected (to a degree). If the background is very bright, there is less contrast for the reflection to show up against, especially when looking right at the reflecting surface rather than at a glancing angle (Fresnel). You can see that the reflection is still there, just very faint. Basically, the dark parts of the…
wow looks great really great improvement so far, the new texture is looking perfect, you might not need fancy pants maps on top of a good defuse like that. Suggestions: You have a great handle on direct lights and thats exactly what you want when you go to do lighting for games, 75% of lighting for games is direct lighting…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
For some reason, the lights in my marmoset scene have started to change completely upon clicking the eye button to enable and disable them from view. I started to notice this when I was changing settings and then I would ctrl+z it to undo and something somewhere else would bloom with brightness for no reason. When I click…
The wet skin looks pretty convincing, I like the face and hair of the girl on the right. The main thing that sticks out that needs work is proportions atm, The girl on the left has a large head, and a tiny right forearm/hand. Since it's coming forward there should be some foreshortening and the hand should be much larger.…
Hello! Hopefully someone here can help me out with this lighting issue I'm having, I've tried everything I can think of to fix this to no avail. Everything in the scene is baked lighting, I'm running 4.18, the problem i'm having is a bright spot that appears on a shadowed part of the mesh, but the spot only appears when…
It would be great to light the sky to match the mood in the foreground. Right now it's bright and sunny out there, one thing you could try to increase the mood is to add a dark height fog to simulate rain clouds above and a bright horizon below. For…