**update** dado and I have finaly got our Juan the lucha finalized he's just gotta color the big guy and get some orhtos and the modeling on him will be started. **update** coder found more efficent way of doing movement is reworking the system should have progress soon Dado Almeida has joined on with concept work and is…
Welcome to Polycount! This is a sweet design, it's nice to see non-conventional mechanical designs like this. The biggest thing for me is how difficult it is to get a "read" on the shapes. I think this happens because the materials are all very similar across the whole asset, so it's difficult for the eye to parse what the…
This has been a long time coming, I am incredibly happy to announce that I am finally releasing one of my personal mech parts kitbash sets that I have built and use on a daily basis for my own production work. The Full Kit Includes: - 235 Total Pieces meticulously organized and broken up into 7 distinct categories. -…
changed the title cause i'm gettin away from just barrel also a heap of other barrel related props, made this prototyping the enviro art style of Techs Mechs, all pieces are 200 polys or way bellow that, it all uses one 256 texture. still gotta work on the gold a bit i guess, not all that happy with it.
working on one of the player characters for our indie game techs mechs. here is the concept bu dado allmeida and here is a thread with more stuff from the project http://boards.polycount.net/showthread.php?t=67788 i'm still workin a lot on forms an good edge loops, as well as optimizing, i want the total to be around 2-…
As much as its claimed AI is one click solution for 3D Modelling and into game engine or for "background" assets its ok, the more I am finding it to be total wishy washy. At best its for 3D printing or like photogrammetry scan gone wrong. I am all for moving with tech however I wont lie that its a bit too much when I see…