To an extent, less contrast = worse for your eyes as well, there is no rule that more contrast is always worse, you need a good balance. Also default text is #999999 and signature is #cccccc [edit] Actually links are this color, which is what i have in my sig =D Or so says photoshop atleast. I think switching to the sig…
Hello, I have MDL Half-life 1 file. Using Milkshape I converted it to a bunch of SMD files. How can I merge all this files into 1 SMD file or any other of these formats: MD2, MD3, MD5? .wysiwyg { background-attachment: scroll; background-repeat: repeat; background-position: 0% 0%; background-color: #2c2c2c;…
Hello, I would like to make a game model, but I do not really know how... 1) I have a high-poly human model from makehuman optimized to 7000 vertices. As I know this is too much for a game. How to convert it to less poly model? Or maybe I should make a low-poly model from scratch? 2) I'am using gmax, but it can export to…
If you don't know anything about webdesign, its best just to do something like this, http://adambromell.com/ and spend the rest of your time improving your game art skills. EDIT: Chris beat me to the punch. Really this is all you need [html] <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"…
So I've been studying the XML files for Quixel/DDo's Materials, and I've noticed that while all other values entered in the respective XML files are respected upon import in Photoshop, the Gloss values are always a little off. Examples: C:\Program Files\Quixel\SUITE 2.0\script\presets\Materials\Basic…