So I've been studying the XML files for Quixel/DDo's Materials, and I've noticed that while all other values entered in the respective XML files are respected upon import in Photoshop, the Gloss values are always a little off.
Examples:
C:\Program Files\Quixel\SUITE 2.0\script\presets\Materials\Basic Materials\Construction\
Asphalt_-_Dark.xml - Gloss Reflectance Hex 2A2A2A / RGB 42.42.42
Photoshop/DDo - Hex 252525 / RGB 37.37.37
C:\Program Files\Quixel\SUITE 2.0\script\presets\Materials\Basic Materials\Metal\
Aluminum_-_Foil.xml - Gloss Reflectance Hex CCCCCC / RGB 204.204.204
Photoshop/DDo - Hex CDCDCD / RGB 205.205.205
And so on, and so forth. It seems to result in bigger differences the lower the Reflectance value is, so I assume some kind of adjustment curve is applied somewhere. It also does not seem to happen with Custom Materials, only the built in mats. So what gives?
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