Been working on this for some days. A britsh version of the sig 226, as used with brit special forces. Comes with a crimson trace laser grip, an surefire x200 light and eventually a trijicon reddot on top. Straight forward so far, although some shapes were a bitch to model.
Adobe eyes £200m bid for British visual effects firm The Foundry http://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html Poof into the cloud they go :( Nuke Modo Mari Katana
He made the sheik tank as firefly so you can try such cammo pattern but you can't use the "sheik", his skinpack is in workshop. There are plenty of references regarding British division in Italian Front , in fact I had made some cammo patterns back in coh1 , they have some differences due to patterns British and general…
Can somebody maybe make some PSD's of the British maybe. As it seems relic actually expected the community to make PSD files of the British skins already to share around.
I have decided to do the British army in the fancy life style given thats the only one i can actually see the model when i paint. So far i have this. Still a little ways out, but something is better than nothing
http://imgur.com/y46IwDx IDk how to upload images >>
Hey guys, this is the result of my latest big project, the 3d model of a sailing ship resembling the HMS victory from the British navy, took two whole months to complete every single piece and part (i have not modeled any indoor environment) modeled and rendered in blender and textured in substance painter. For the whole…
Hey all, I'm taking an online class and was assigned to do this British style letterbox. I've been having trouble nailing down my hard surface objects and texturing, so any advice as I post this WIP would be much appreciated! The ref: Highpoly: BTW If anyone knows an easy way to deal with chamfering and bending text in…
Hi all, My latest project during my MA in Games Art and Design at the University of Hertfordshire was this WW1 British Trench environment. We were tasked with creating an environment that told a story through one single render, which is the first image shown below. I wanted to create to tell a story of hardship and the…
Hey Polycounters Here are two weapons im making for a udk game set in the 1800's ref - 1803 BRITISH cavalry sword ref - Egyptian axe Im about to post up the maps and the tri counts, but before i do i might as well post out the link to the games development blog =] Dutch & Harley Development Blog -…