Hey all, I'm taking an online class and was assigned to do this British style letterbox. I've been having trouble nailing down my hard surface objects and texturing, so any advice as I post this WIP would be much appreciated!
The ref:
Highpoly:
BTW If anyone knows an easy way to deal with chamfering and bending text in 3DSMax, please let me know
The way I've been doing it seems way too time intensive...
Replies
Generally your proportions are somewhat off. It seems too tall and thin compared to the reference picture. Take a screenshot of your model from the same angle as your reference, bring it into photoshop and put your reference over it and toggle the visibility to easily see where you're off.
Pretty good start. Are you going to normal map source it?
http://www.polycount.com/forum/showthread.php?t=83436
For curving text to wrap to the shape.
As for Max's text tool, the problem is that I convert the text to poly in order to chamfer the edges. But when converting to poly, Max kindly leaves a big fat N-gon on the front face of the letter glyph which of course tears apart when bending it. So I have to go in by hand and manually cut up the N-gon so there are enough verts to bend it.
Would you guys add any geo for the little placards and drop box? How's the silhouette looking?
EDIT: Also, loving the work, looks just like the real thing (except grey, but WIP etc)
Also the black base of the postbox is quite bumpy, consider doing that in PS in the normal map. Or in zbrush.
I would add some geometry for the placard and dropbox.
@Ichii: I tried to soften the edges and sculpt in the areas where paint might pool up. Not sure if it's going to turn out as intended yet...
Got started on the diffuse map. I'll try to finish it up so I can get some timely feedback on my spec map, another area I tend to fall on my face.
I've desaturated both of your refs and your model put them side by side and sampled an average of each one and painted a little swatch of each value. So, it seems that over all your red is a little to bright, and the base of it could stand to be a little darker.
In the home stretch:
Textures are starting to look nice though. Keep it up .