Yeah, agree. I just used a free texture from here. It would be better to have regularly spaced bricks, and also a more consistently-spaced grout to use for the edge bits. Also you'll want to model the black window frames. If the white frame isn't there, a nice little trick is to tile the brick around the edge like this.…
hi I've created a tileable brick wall texture and I want to use displacement to make the bricks stand out. I'm curious about how to manage this without splitting the mesh edges? I've attached some images to illustrate, and I've increased the displacement for clarity. Even when I set it to a low displacement, the mesh still…
Hey everyone! https://www.artstation.com/artwork/nQ6491 I wanted to create a decent brick wall material in Substance Designer to practice two things: height blending and mortar creation, since I wasn't feeling comfortable with both. I used a lot of nodes to get this one done: from Tile Sampler to Flood nodes in order to…
Hi , Here is the evolution of my Brick wall for a school work ..... I want to thanks the guys who makes this tutorial :D It really help me a lot , so thanks guy :) http://eat3d.com/forum/tips-tricks-and-free-videos/creating-detail-alpha-zbrush If you have some advice for the last wall , it would be nice. Thanks First shot…
Looking good so far. I like the variation in bricks sizes. What software are you using to create this? I'd like to see more height for the bricks, they seem fairly flat. Also would be nice to get some chunky variation and cracks in the grout, like in the references. The bricks with chunks taken out of them seem to be…
Well, how is it possible that I use substance designer since years and never did a brick material? While strolling through my references of brick materials I decided to go for it. Please feel free to give any kind of critic feedback, its highly appreciated! This time I force myself to really work on each detail / component…
How can I replicate this texture featuring holes in walls that expose the bricks behind the stone? Should I create it on a trim sheet, utilise decals, or actually model the broken sections? As I have not attempted this before, any helpful references or tutorials would be greatly appreciated. Thanks
Hey guys, My Super Bricks V2.0 is now available. https://youtu.be/J3qkbXZcWRA Super Bricks is a tool for procedurally generating Brick/Stone walls, Roof-tops, Floor-tiles etc.. Plus got controls for adding old, weathered & ruined looks.. New Features include: - Improved randomization functions to help create more Realistic…
It depends on what type of bricks/pavers you use. If you use square bricks you get a big gap at the outer ring and they touch at the inner part. If he's willing to warp bricks with polar coordinates then I don't think wedge shaped bricks are all that bad... Cut to fit or custom brick shapes are pretty common and in a lot…
Looks good man, normals are working nicely. A few crits; Firstly, bricks are not that smooth. Even new bricks would have some surface texture and little chips in. You've got the geometry bake nice so I'd run a noisier version or a brick phototexture through CrazyBump or similar and blend it with the baked normals. Only…