Hi! With "Did you accidently assign the body material to the glass mesh as well?" I meant if you assigned the wrong material to the glas mesh "Body_up_scr_low" inside Toolbag. Here I assigned the body material "Main" to it and the result is similar as in your screenshot above. For the maps export from Painter, I chose the…
-- this function selects polygons assigned to mat and assigns a matid of count-- mat is the mat to select the polys by and count is the mat id to assign to the polysfunction assignMatId mat count = ( -- set the mat into meditMaterials in the second slot meditMaterials[2] = mat -- set the second slot to the active…
The title is true. Assigning weights to free rigs in skinning practice. I can't seem to get the weights to work on the hat in the image. What I am having trouble with is assigning weights to each joint in a nice gradient. I was able to assign the weights to one joint at a time. For each joint, we have to select a vertex…
You ideally never want to have multiple material assignments on a single mesh. If you combine, use a trim or mask approach, if you have multiple materials, then split
Im trying to create two shaders and adding them to to the "Assign favorite material" list in maya. Getting tired of Mayas aweful shader editor, theese shaders would be so easy to do in UDK. So Im hoping some kind soul could help me out or point me in a good direction. First shader: Blinn with textures preassigned. Example:…