hello, I’m new to Zbrush so I’m still unpacking everything.. when I’m finishing a sculpted character, would it be more effective to do UV’s in ZBrush and bake displacement maps there, or move my meshes to Maya, unwrap then create textures with substance painter?
Does anyone use the pair? Is it convenient to render into textures? Does it have procedural materials with edge wear /dirt masks, cavity detection etc , material blend based on poly-paint. Reneder nanomeshes? Dose nice Zbrush hairs /fibermesh? Can I populate and bake a landscape there? I am looking for Substance Designer…
With the new release of the Zbrush, i am planning to start learning zbrush seriously. A decent Custom UI generally makes the process smoother therefore i tried to use other artists UI's. But unfortunately Custom UI's from the earlier version of the Zbrush doesnt work correctly with the latest release. I need a decent UI…
Hey folks, Is there someone who had the same issue and/ or knows how to fix this? I'm new to Mari and am currently trying to work on a creature with multiple UDIMs. I painted displacement maps on the mesh, which look fine in Mari. When I import them to ZBrush. I get seams on the UV borders. I need to do some oversculpts…
Hi When sending my work from zbrush to blender using Goz, its offsetting it slightly from the 0,0,0 in the blender and im not sure why. Ive centered it perfectly in the zbrush scene, so arent sure what else to try would anybody have any suggestions? many thanks Nick
Hello all. I would like to ask if there is a option to add spacing to extraction in zbrush? Let mew explain. There is mask of human chest. Out of this mask I will get this. But I would like to have an effect of spacing between two objects, I know I can use gizmo to kind a fix it but is there any other option than gizmo?…
Hello so here's my issue, I followed the Flipped Normals tutorial here (https://www.youtube.com/watch?v=-ThBTEc8L_M&t=1207s) I imported my 4k displacement map from Zbrush into Maya and when I attempt to render, no details show up (see 4th image to see Zbrush details) I saw people online say mess around with the Scalar Zero…
Hello, Anyone knows how to fix this. I get this error time to time. At start zbrush works fine but after some time when i click "quick save" program crashes and gives me an error.
I saw this promotional ZBrush render: Do you think this was rendered in ZBrush? How can I get this SSS effect in ZBrush where the light shines through cloth but not an object behind it?