does anyone know what i can use to convert a TF texture into a TGA .. i know theirs a TF Converter out their somewhere because it was used back in the day to mod SeaDogs but all the sites with any mention of it are down .. thanx.
Hello , to follow up threads http://boards.polycount.net/showthread.php?t=71221 and http://boards.polycount.net/showthread.php?t=69380 I've realized a little " making of " - TF 2 Texture based on photosource. (It's just an idea and in any case I don't pretend that's perfect !) I hope You like it :poly121:
Hello everyone, I have recently finished a small contract to make a, in his words, "Team fortress'y medevil executionist." Over all I'm relatively satisfied with the results... This big guy hits a little less then 2,300 polys, obviously the normal map is the largest contributor to detail.. And here is a short video showing…
Guess I should start my own thread for wip shots. I finished the teleporter replacement trap. [ame]http://www.youtube.com/watch?v=nukax0EwgcY&feature=player_embedded[/ame] and now working on the neutrona wand *proton pack gun* Once this is done I'll work on getting a pack replacement and slime blower for the kritzkrieg.…
Hi, I'm making a project for team fortress 2 that will involve all the characters, but for now, I just have a WIP's of the main bulk of the short: These will get facial animation and be rendered in the tf2 style. [ame] http://www.youtube.com/watch?v=uc9BBfkGXwY[/ame] [ame]http://www.youtube.com/watch?v=FK-WW8PIuyc[/ame]…
I wasn't exactly sure where to post this question, but I'm running into some issues. Before this "Steam Workshop" thing, I created some models (hats) for Team Fortress 2. I rigged it to the bip_head (or whatever the bone is called) and when I compiled them using the old, lengthy and crappy way, I would test the item in…
Hey polycounters, We're an indie game development company working on "The Final Stand," a multiplayer survival game inspired from multiple survival game mods like "the survival games." We've been working on the game more than a year and we're about a month away from releasing on Steam alongside Alienware. The payment is…
Sorry for taking so long to reply... RL can be a harsh and unforgiving mistress. :-) Anyhow, it turns out that I was, in fact, using the wrong version of GUIStudioMDL (I was using 1.0, I should have been using 2.2). I tried the changes you suggested and it seems to be compiling properly now... except that when I try to use…
About: Fortress Forever is a Team Fortress mod for Half-life 2's Source Engine. Our independent team is creating this mod entirely from scratch. Fortress Forever should please those who have stuck with or been a part Half-life: TFC over the years while at the same time doing more for new players than any prior Fortress…