=> What do you expect the parent constraint to do that the one in Maya isn't doing? to be able to animate the child, the constraint name is "parent" so it should act like parenting using "P" (p for parent), Maya Keyboard Shortcuts, Hotkeys & Commands Guide | Autodesk (as you know, if you parent an object to another using…
Parenting by target group... I'm just wondering, is there a way to do this already? Is there a mel to parent meshes to the last picked mesh's immediate parent (group) rather than parent as usual (mesh nests under mesh). Using P to parent is nice, but it takes some added time to pick two objects, find the group of the…
I have an curve controller which is being driven by twocontrained parents, and the parenting is set so the sum of the two parents is 1 (e.g. 0.7 and 0.3 of parenting factor). When I rotate one of the parent controller it all goes fine, but there are some specific rotation values that make the child go in a crazy rotation…
I'm doing some stuff for indie game. I made shears model, retop and textures; send OBJ to the developer. And today I got a mail from him: "I have no problem with the shape or poly count of your shears, but I would need to ask for some changes before I could include it into the game. 1. I'm attaching character model so that…
Hey everyone! Ever since I started doing animation with parent constraints involved in Cinema 4D, I've always had to wrestle with it to make it work properly. I've had problems with using a single parent object within a parent constraint, which I believe I can do without a problem in Maya (when adjusting the weight slider,…
It's inheriting the parent's transform and adding it's own transform when you apply the parent. Zero out the mesh in the world first, then parent it. Think of it like this: child = 3 parent = 1 Parent the child to the parent and it'll be 1 + 3 = 4. It's doing that but in 3 dimensions. You may want to zero out your…
[3ds Max and CAT] for reloading motion, I need to parent weapon's magazine to weapon's body in first 10 frames, and then parent magazine to character's hand during frames 10-30 and after that parent it back to weapon's body in 30-40. but for example when I change linked parent in frame 11 from weapon's body to character's…
Here is a new little tool some of you may like. This macroscript allows you to quickly link hierarchies of objects by swiping the hiearchy from children to parents. (This reduces clicks emmensely.) * Quick Parent Link on Scriptspot * Quick Parent Link Docs and Download Here is a video on usage. Note it does not show the…
when you parent the small circle to the big one and move the parent, the bigger circle the smaller one is supposed to move in accordance with the bigger one right thats the way parenting is supposed to work right? why doesnt this seem to be working?