here is a quick test ive been working on recently taking a break from stylised character art and had my first proper try at sculpting a realistic character. so i went for a smoking aces style merc here it is after 3 days of sculpting heres the full body the legs have barley been worked into so exscuse the roughness.
Hu, Latest picture OP: again me, but this time trying to do a project to learn Marvelous Designer as part of John Gotch's CGMA course. Theme will be a modern day soldier / merc, trying to push as much fabric as possible through MD only doingt the final touches in ZBrush. To not waste too much time I picked up an existing…
And just in case for guys who are not very familiar with Spy VS Merc game mode (like I was before starting on this project:P), here is a cool reveal trailer which was made some time ago: [ame=" https://www.youtube.com/watch?v=Bhhx2qk5cgI"]Splinter Cell: Blacklist - Spies vs. Mercs Reveal Trailer - YouTube[/ame]
Hi guys! I've just released my first unity game and it is available on Google Play here!! This is my first attempt at going indie so (kind) crits would be appreciated. Hope you enjoy it! Also thought I'd post one of the vehicles from the game. [VEROLD]5222fe29a8816c020000096e[/VEROLD]
I was given the opportunity to model some characters for Rooster Teeth's Red vs. Blue series. These are characters from a three-episode story about the mercenaries Locus and Felix if you're familiar with Red vs. Blue's recent seasons. All concepts were created by Laurin Crozier. Here's some shots of Locus: You can see more…
Based on concepts by Alexandr Pascenko. I mix and matched a couple of his concepts into a character I wanted to create. I dont make male characters often but I wanted my next low-poly character to be male, and Alex's concepts are pretty awesome! This is where I'm at with the High poly so far, a couple days work , mainly…
Hello! Long time lurker, first time poster here. Polycount has been a great source of knowledge and inspiration for me, so I figured this would be the best place to go for professional feedback, so I can improve my skillset as artist and make a better-looking game. I am currently developing GSH, an isometric cyberpunk game…
Long time lurker, decided to post something seeing as people here seem to be known for their awesome criticism. Just looking for C&C really on it, it's being made for Uni so there's a couple of things I have to cover like it will HAVE to have swappable parts etc. It is also my first serious attempt at a human character so…