even though the graphics in doom 4 is much higher in quality than doom 1 Doom 4 graphics Doom 1 Graphics playing Doom 1 (at least for me) is more intimidating than playing Doom 4 these are the reasons that I think of in my humble opinion 1- in doom 1, the sound is not 3D, the amplitude of the voice of a monster is the same…
This project was created mainly to practice making trimsheets as well as creating something that looks nice and inspires me , after a lot of research my pick was Jaipur city palace door , i wanted to make only 1 trimsheet that includes as many details as possible to see what i can build with it , i started modeling the…
The floor is clear to me; Moss covered rock, blended into the ground with some water next to it. However the water is very poor, classic "Blue" water. make it more fancy, edge fading, reflections, sparkle that kind of thing. The ground is poor in contrast to the door because it lacks defination and all seems to blend into…
I decided to completely redo my specular map. Hopefully my door now has that lacquer effect, it's more obvious in my second screenshot, at a different angle. I haven't gotten to the concrete yet, and of course will tweak the entire specular further. I also overlayed a few minor things onto my normal map, most noticable on…
Ive been working on this last night and tonight and i cant figure out what else to put on it what else to detail it with and i cant find any real world reference for it at all. Any input or ref would be very helpful. Also do the rebar handles make since because im on the edge about them.
hey guys im having a problem that i cant seem to figure out on my own. first off, what im trying to do is: if the player is facing the door on the outside of a building there is a trigger there that opens the door in a swinging animation away from the player. but once through the door on the inside of the building there is…
So, here I did more refinement to the wall shape and design. I am happy with my current design and next, I will start working on the wooden part. I continued by experimenting with different shapes for the flower (this is done quickly with nanomesh). My only objective right now is to block out the shape of the flower and to…
Looking pretty good! The texture work is great =) Crits: - Not sure why you flipped the door texture? I kind of know why, "so the 5 would be right reading" but why not flip the UV? - The hinges are kind of weak, and I don't see any way to open or close the door other then manually? - The door doesn't really have inner…
You can clearly see the red door from the area containing the red key. This might help people realize where to go next even if they didn't see the door earlier. This is very useful because of doom's map screen only showing areas that you've seen before. Now that you've seen the door it will appear on the map.
I've been at it for six hours today finishing up door frames and the doors going with them and I had a few questions that I don't QUITE know how to go through with. 1. I have a locked door with a red light to show the player it's locked. Green for unlocked. Which would be the best way to go about creating this? Separate…