While I have to agree with the rest, especially the engine part, which is just a giant tempting black hole many programmers fall through, Brigador has very cool and unique art. It is clearly intended to be "Tiberium Sun" cheesy and old school. It is niche but in todays world you have to be niche. Its likely not as mass…
happy to say we released our game Brigador into Early Access on steam. here's the launch spot and a few assets--i did all the art in the game, hope you guys give it some love! [ame] https://www.youtube.com/watch?v=MPnjH8a-W1U[/ame] head sculpt for one of the pilot profiles (which are not yet in game) final version with…
Hi - heres some of the blocking in for a steampunk character called the Brigadier and his equipment and accessories - I may well dump daily pracitce sculpts in here too - The Tactical Combat Pistol - a secondary weapon with a 2 handed 6 shot mode or standard 2 shot with arm support - The blocking in of the Brigadier - C…
Oh man, this is going to be sick. Before I thought it was Unity exclusive, but last month, Otoy actually made an announcement that Octane/Brigade will be coming to UE4 next year, with private beta testing having already begun. https://home.otoy.com/unreal-engine-announcement-siggraph/ You can see off-screen footage of it…
Not a particularly striking final result, and I can't say it was fun beyond the 13th time I had to remodel the whole thing. But I learned a lot through those remakes so I can't really call it a failure. yet. give it a few weeks I'm sure I'll cringe at it then.
Just uploaded 5 minutes of new gameplay footage from Brigador, please check it out: [ame=" https://www.youtube.com/watch?v=O6EdB_Gise0"]Brigador New Gameplay Footage - YouTube[/ame]
A Guards designation was awarded to units who distinguished themselves in combat. These battle-hardened veterans were the elite of the Soviet forces and more than a match for anything that the Nazis could muster. The first Guards title was awarded to two rifle divisions (107th and 120th) for destroying the German salient…