Hi, I've been working on this project lately as an exercise on low poly modeling and texture baking, with the goal of learning the limits of baking and texture sizes. I'd appreciate any feedback and critique before I go with the beauty shots and publish it on Artstation, if it is worth doing so. The highpoly was bought for…
We're proud to announce that the new update is here: MODO indie 901 MODO indie 901 is chocked full of all the awesome new features and goodies that the full version has to offer. The same indie restrictions hold though listed below... with one exception that has been requested early on by a large majority of the community.…
So here's the thing. After 901 hits, new licenses will cost a wopping $1800. I'd rather see them try to go down and keep competing with Lightwave and C4D, but it seems like the Foundry only see's Autodesk and its price points as the competition. That said, if you grab 801 now, it only cost $1499 and that will give you 901…
Nice release! Seems that modo will be very competitive in game dev (at last!) prices: modo 801 is 1495, 901 will be 1795 if you buy 801 now, you get 901 for free. Upgrade from 801(or earlier) to 901 is 495$..
Hey polycount folks, I just installed 901 indie via steam, and I'm noticing some odd behavior with the 'select through' preference. It seems that, with it enabled a few tools (at least the add edge loop tool, for me) seem to simply fail 100% of the time. It's almost like it can't find the proper edge to cut. 901 NON indie…
"The Porsche 944 Turbo (951) has 968 wheels (not hubcaps) on it, a popular upgrade for many late offset 944s, I myself have early offset and prefer "Phone Dials", but in the Porsche world those wheels would be recognized for what they are and not questioned." Well maybe not so much the rims / wheels but I do take issue…
I've been working on a game and had to model an AK-971. For some reason I wasn't able to find high quality references from different perspectives for the gun. I'd be really appreciated if someone can help me out with this.
Hello there, I've been working on a SIG 551 assault rifle. I just entered the retopo stage, I'm relatively new in it, so i thought I'd ask for some feedback and some tips.
Hello everyone! I've started learning 3D graphics about a year ago, and I want to become an artist. This is my latest work, a model of 1951 Ford based on some blueprints I found in the internet. Made with Blender, textured using Photoshop. I placed it inside the Unity default bootcamp scene, hoping to move it later to my…