Here's a watermill that I'm working on for my project. It's 951 tris atm but I will add some more for the watersplashfx for the waterfalls. You can also see some of the surrounding environment, but it's all WIP.
Looking for work, freelance or on-site. Willing to relocate anywhere. Experienced in High poly and low poly modeling, UV mapping and texturing. Software: 3ds Max Maya Photoshop nDo Crazybump Zbrush Unity Infernal UDK Portfolio:http://rico3d.com/ Email: miguel@rico3d.com 951-796-6545
I am trying to make a realistic render, how should I go about modeling a tea bag? I am mainly talking about the inside of the tea bag. https://www.google.co.il/search?q=TEA+BAG&espv=2&biw=1918&bih=951&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiRr6fqg6PNAhVGthQKHcPhDB8Q_AUIBigB#imgrc=9zyqRV2XG4YaaM:
Hey guys !! First post here on polycount, been working on this personal project for couple of months in my freetime. This is my work in progress so far! more to come !! Cheers ! :poly121: https://cdn.artstation.com/p/assets/images/images/000/951/202/large/muhammad-waseem-face-fix.jpg?1436864201…
Here is the first bake, The skull seem very flat even though I have a separate geometry from the blade, a friend suggested that I should extrude it out a bit so I'm going to try that. Sitting on 951 tris so far, and the gryphn was made in Photoshop. Let me know what you guys think!
Name: Chris Maddox Position looking for: Environment and Prop work I am Proficient in 3D modeling & texture work & normal mapping techniques. Also I am Proficient in 3ds max and Photoshop. Im a good team player very willing to help others and always willing to learn. Contact info: Name: Chris Maddox Phone number:…
Name: Chris Maddox Position looking for: Environment and Prop work I am Proficient in 3D modeling & texture work & normal mapping techniques. Also I am Proficient in 3ds max and Photoshop. Im a good team player very willing to help others and always willing to learn. Contact info: Name: Chris Maddox Phone number:…
Yes, the third method is definitely what i was looking for. when browsing about it, i didn't find any videos about this method using 3ds max, i know that 3dcoat does that since there are a lot of them in youtube about it. https://www.youtube.com/watch?v=9Q0vckYeKPE&t=951s but i was just looking for a way to do it in…