Found this on my facebook feed earlier and found it humorous since I'm guilty of a few; Wish I had this 5 years ago ha :poly142: http://k0k0k0.files.wordpress.com/2013/04/51-things-every-game-student-should-know.pdf
Hey all, I needed to start on a newer project because my other model (Too Human model) is bringing me down a bit... so I said hey, why not go back to my roots, and do some low poly stuff. I defiantly need to work on my texture work, so again... this is more practice. I was inspired by the 360 game that is being developed…
Hello everyone and welcome to the Monthly Environment & Prop Challenge #51! Incredible work by all - as always special thanks to everyone who participated in the voting process this time. Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some good…
Been so busy as of recent that i havent had a chance to post anything in awhile, so anways,this is a WIP,aside from the exhausts in the front,cockpit area and numbers on the tailfin its mostly done
First post here at PolyCount So this is a plane Im doing for school. The third picture is a test with a spec. map which im new to. Please Nit Pick anything about it. All comments are welcome Thanks
Hey guys, here's a quick little character sculpt I did over the weekend. Everything was modelled/sculpted in Zbrush and then textured/rendered in Substance Painter. Hope you enjoy it! It was based on an awesome concept by Manuel Augusto Moura which can be found…
Updates: * Edited the lighting with few changes * Edited the post process with color grading * Added the stair * Textured the parts on the door and stairs * Added the decal of dirt to the ground * Added the smokes and particles to the level Any feedback will be very much appreciated. Please let me know if there is anything…