Ok, I figured out another error and the reason for it. Glowing Edges not currently available. 16bit images don't have access to the filter gallery where the glowing edges filter is located. I occasionally get the error cause Crytiff exporter tells me if I don't use 16bit images on export then my maps will look like crap…
Hey Guys, i am working on a game right now with a super huge boss in the middle of an arena. Because of the size we decided to make him kind of high poly with a huge texture map (8k) The high poly is like 4,5 MIO polys heavy and built out of lots of subtools in zbrush.. the merged, decimated and zReMeshed version is 45k…
By : Error Code 404; Owner : Sauren Error Code 404; Is Recruiting, we are a collection of veteran devs looking to pump out fun games for are supporters, for are first game as a team we've been working on a prototype for a battle royale fighting game, if you are interested please contact me at my discord facebook to twitter…
This is a "little" experiment I did using a mid-poly Ferrari 458 Italia steering wheel and dashboard and a high resolution texture (4096x4096px). I wanted to test the look of different materials and variants in Marmoset Toolbag for a real-time car interior simulator, which was going to be done using Unreal Engine.…
Not sure if this is the right forum, but a user told me I should post this here, so sorry if this is wrong. :) CopperCube has just been released in version 4.4. CopperCube is a 3D editor for creating interactive 3D apps and games from your 3D models, without programming. New features in this free update are support for…
Look on your timeline at frame 456 for both the Clouds and Snow layers. Both of them have a keyframe at that point which stops all motion, but the layers continue on until frame 500, where the movie loops back to frame 1. The end result is that from frames 457-500, it's just sitting there not doing anything. IF you slide…