Been working on this for some days and thought it would be time to open up a thread. Still want to add some small exterior details and a simple interior. After that it's on to the lowpoly model :poly122:
What exactly is your intention with this site? Right now it looks like a very standard, very boring, blog. Run of the mill. If I didn't know you designed it, I'd say it looks like a downloadable template. The backgrounds don't really seem to add anything, maybe you are going to eventually make them personal art, or…
In this thread I will be posting my R2-D2 project as I work on it. Critiques are welcome. This asset would be for a PC/Console game. It also would be a major character, seen a lot and up close, perhaps as a companion in a 1st person game. The Lowpoly Mesh Ive used the Ubervert Count script to get vertex and other info:…
Hey and I decided to do a little test in terms of how much raw mesh data could weight, so we would have a more informed discussion. Exported to obj. stuff is as follows: 2028 tris - 94.9kb 972 tris - 44.3kb 432 tris - 19.7kb 192 tris - 8.91kb Exported to .ase(the one you used fir UDK before FBX support): 2028 tris - 263kb…
looks neat, the roof is red, any reason? it also seems like the wrong kind of roof tiles, concept looks more like this to me http://www.cgtextures.com/texview.php?id=45325&PHPSESSID=s97roth2ai2nu2tc155er1lcq3
As part of my personal development, I have been working on my player character for the Lostmonster project, the main character. I recently updated the initial concept I had for this character. We conducted a test to evaluate how well the topology performed, and we are very pleased with the results from the start.…