awesome that is exactly what I needed! great now I can stick to my typical workflow. Really enjoying 3d coats sculpting but that was throwing a big wrench in my plans. thanks
I can't seem to find a way to do this. I want to bring in quad mesh in, do some minor sculpting on it, and export as the same topology with the same UV's. I can import a mesh with quads and UV's as a paint object, but to get a paint object to sculpt room or too retopo room and then to sculpt room it always seems to get…