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3d coat users, can you import a mesh for sculpting without triangulating it or losing UVs?

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Alex_J grand marshal polycounter
I can't seem to find a way to do this. I want to bring in quad mesh in, do some minor sculpting on it, and export as the same topology with the same UV's. 

I can import a mesh with quads and UV's as a paint object, but to get a paint object to sculpt room or too retopo room and then to sculpt room it always seems to get voxelized or triangulated. 

There has to be a way to just get model in and out without doing all this stuff to it?

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