Hey Polycount. Long time fan and longest time lurker and I finally have something worth sharing. This started out as a fun little project of this camera but slowly blew up in scope. Here's the result : You can find more renders and a small animation on my artstation https://www.artstation.com/artwork/nE1Ko4
Hi Guys, First thread I'm making to show some of the stuff I made and to get some reaction and comments for improving. I never had any education or something I just picked everything up for fun, mainly because of modding for games :) This is the first model I made with a high poly model, baking normal maps, UV
Thanks for the comment! It looks like I've got the face count bumped up now to the level you describe: it's now 3247 after triangulation. Really the trick at this point is for me to find out how best to build in the articulation accomodation. We'll see, but this isn't going to be the last UT model I try!
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Hi! I want to render my stuff in fixed 247 white background. I use HDRI's. The thing is that after render the background color is changed. It is a little darker. I tried 247 color settings under sky, I added backdrop with 247 value, it won't help. Is there some simple option, which I can't find that background won't be…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
just released a new version of ShoeBox v3.2.0 with some new Bitmap Font features. It can generate an automated optical kerning for any font including non Latin based ones. It shoots rays on each bitmap character to determine its volume of the left and right side of its silhouette. By averaging each side's rays lengths into…