Usually there are direct tips for such questions here.. but.. i had no coffee yet ::sweat_smile: .. so: Blender from 10 years ago up to 10 month ago: https://www.youtube.com/watch?v=hMGAmFjJGGs https://www.youtube.com/watch?v=LkBSfC_KgVw https://www.youtube.com/watch?v=YE93-pFhzNE ZBrush:…
This is how i would do it. From top left to right and down . 1. Baseshape of where the fingers would go out 2. the back that would connect to it 3. fixed the finger shape 4. Meshes inside that i duplicated and scaled down to boolean 5. Union boolean the main shapes 6. Difference Boolean the holes 7A. Fixed topology 7B.…
Hi All, This like really cool but can you do something like stage 10 in 3ds max with some sort of a plugin or something rather than just a FFD box? Cheers Tarik
Trev: Suggestion for your tyres. NOTE: I screwed up the patterning so they don't line up right, but the process is sound. Model the tread gash straight across the tyre surface. Just do one section. Looking at some other reference for that tyre model there are 10 harley logos around the edge, making them spaced 36 degrees…
hey turdi so yeah you can use a 10 side circle and I think you will be in better shape as I did on this drawing also, you dont need to worry about those 10 sides baking correctly cause you will use a whole separate cage usually to capture the bake, so you can have 12,13 or however many sides you feel you need for the low…
With a quad you get a visibly distorted circle. just use a few more sides. not 10 million. if you want to make an hole into a circle quickly, cap it so it becomes an ngon. select the ngon and run 'geo poly' on it. its in the graphite tools. it's much much better than sphereise.
It's the usual shaded view and no subdivision. It's not lagging when i move the camera or anything like that, but it does when i'm welding points or just work with geometry, for example i gotta wait for 10-15 seconds until a vert is welded, very annoying. I guess i could disconnect the areas of interest but sometimes it's…