I think most animators would prefer hands facing down as a starting pose, and it's much more common to have models set up that way. There aren't too many technical reasons why you couldn't have your model set up the way you have it now, but it's probably a good idea to follow common practices. Most places have a standard…
hi Ben, I'm feeling a bit dumb.. I wasnt able to recreate the animation steps properly I think.. one thing is confusing me, when you talk about freezing: I didn't think you *could* freeze a group locator? the option is greyed out from the freeze dropdown and when I use the menu command like in the gif the scale remains…
So I take it you've decompiled the models and you have a bunch of SMD files? The majority of those files are animations that do not contain a mesh. There is one reference SMD that contains the mesh. That's the one you want to locate and import. I've also decompiled all of the TF2 character models and textures, then saved…
Wondering why you used an antelope's skull.. I don't think I've ever seen an animal look like that in a Zelda game. I could be wrong. Nothing really screams Zelda to me. Yea, There is the Hylian Shield and I think the metal boots, but it just seems like a generic fantasy shack. The rupees are kind of jarring how bright…
I've seen an even funnier one where they had decorated the two robots as a Gundam and as Mazinger Z (Tranzor Z in the States). What was cooler was that they had rigged the arms of "Tranzor Z" to respond to a linear frame on the arms of one of the kids controlling the bot. http://www.youtube.com/watch?v=BzX59FGLOTw It…
Other stuff I'm working on. This is a lesson in game design i'm following, and I decided to make a molten steel material to add to the orangish pallete of the scene. It uses an incredibly limited amount of models due to lack of time. I might revisit this once in the future. The magma is animated with vertex displacement,…
Thought I would come back to this, never being totally happy with where I left it last year, before getting sucked into the fun of producing another wii shovelware title... http://dl.dropbox.com/u/6745271/JonMurphy-2009-dock12-c.jpg Made a rod for my own back trying to produce a convincing scene using custom shaders in the…
Firefly was awesome I wish it would have continued past one season : ( If your not planning to animate this I would agree with Popngear and break this down into seperate pieces. This will give you more freedom to add more detail to the cockpit and wings and so on. I would recommend starting with the cockpit, select all the…
She's got an enormous head. I know that's somewhat consistent with the anime character (although I think it's still erring on the large side), but given you've gone for a more realistic treatment, I think you probably need to scale the head down to something a little closer to realistic. Probably doesn't need to be exactly…
yea the screens seemed a bit underwhelming but Im sure it will shape up niceley, if you read the 4 pager on IGN about what they got to see, Stig Asmussen has apparently stepped up to direct the game, he was the art director of GoW 2, itll be intersting to see how it turns out. Apparently the trailer was also created using…