Wip #9 [Textures and Grass] Today i started texturing, textures are still wip's, probably i'l change some of them later with final light. Also sculpt and paint some grass
Its been a while since I updated here. Here is his current progress! Working on smoothing out and polishing his body textures and started sculpting some of the accessories he wears.
its wireframes of elven one (chest its a bit deformed cuz i sculpted after posing it) cant show jedi wireframes cuz i applied modyfires like solidyfy and subdiv
it's odd to me how much actual anatomy you sculpted. i mean thats totally okay but stylewise it is VERY different from your concept. far too naturalistic i think
Dig the direction! Face is unique which I like. Her proportions feel a bit off. They feel like teens or kids in your concept but the body sculpt feels too hourglass for a teenager.
Yeah. Customizing the UI depending on what you're making will make your workflows faster. For my case, I use two sets. One for hard-surface modeling, then another for organic sculpting.
Love the style, matches the Warhammer universe very well! Sculpt is "dirtied up" without being muddy and all the details turned out great! I'm with Gannon, you have to bake it down!
hello everyone , here is the link to my flash progress http://polycount.com/discussion/196704/cbs-flash-barry-allen-sculpt#latest plz check and give your feedback on it . thank you
Its perfect as reference. The base characters are scanned humans so having something to rotate around while sculpting is excellent. No real need to try and extract a base mesh from DAZ though.
Moar progress. still have to finish the sculpt for the wall. And make a real wall paper texture. Once both these are finished, I can start cutting these up to make a small modular set.