Hello, I've been working on this scene for past few weeks. It originally started as modeling practice to model in a specific time-frame. After I finished it, I decided to make it into a full scene. This is my first scene in UE4 and my first time using PBR workflow. Still working on lighting and looking to change the end…
Hey all! I decided to make a new thread here, I had uploaded my environment last year and had a lot of interest in how I made the shaders for the scene. Well, I finally have been in the process of creating those videos. I have part 1 out now, and will be updating for the next two parts very soon. Enjoy!…
Been working on a new scene based of a concept by Aaron Whitehead. On day 3 so far and think Im starting to get there really but looking for second opinions as this is for my portfolio so I want to make it the best i can. having trouble getting to lighting to match the concept. Anyway heres the concept: And heres what I…
Need some modeling done for a small project, I am currently on. Attached is a link to the image in my dropbox. It is just a simple wall panel. Was wondering how much will it cost just to provide 2 variants like it is in the picture? and how long will it take? Please contact me ASAP in a PM . has to be tileable as well…
Hello everyone, This is my first post here as well as my first low poly work. Briefly, the first image concept was done by Gameloft, and the output is what I'm posting. These are the Vray renders: And here my first ever UDK project output so far, took me about 15 hours to setup everything: And an example of the…
Final Renders and WIP Below: Starting a new piece inspired by the fantastic artwork by Shin TaeHwan found at: https://www.artstation.com/artwork/G0ZOW I wanted to do a more stylized interpretation of the character, really trying to emphasize the triangular silhouette, yet still having the graceful flow the concept does. I…
Hi. First thread here. Working on a Screen for a game. Its 1800 tris (not sure If it isn't too low). I'm was wondering which parts should be mirrored on UV. How would you mirror it ? Decal materials give some possibilities and I'm not experienced enough to make a good call :D Don't know what lightmass map resolution should…
Hi,Polycounters~ This is my recent project.I use 3ds max made these meshes and use Quixel suite build all textures.The project rendered in Unreal Engine 4.10.0.Hope you like it. My Artstation:https://www.artstation.com/artist/leesungwoo Thanks MATTHEW answering me some technical questions.I really appreciate it. Here is…