I'm back with some more renders and updated textures from some feedback I got. Although the changes are subtle, I'm happier with the results and will continue updating it a little bit more before re-uploading the project.
Hey guys finished a scene a while ago and went back and touched it up with improved lighting and atmosphere, tell me what you think! Old Shot New Shots
Riding the Jet-Bikes In this scene I just had to adapt the jet movements to the camera view, but I wanted to give an extra touch and used the same trick to force the pilot hands to reach dummy boxes linked to the edges of the steering wheels. So, when moving the steering wheel, the character limbs were following that…
Okay, so you know how in games with ships or flying craft you will see the strip of polys trailing behind it? You also frequently see it with close combat style games when characters swing their weapons. Does anyone have an idea for how you would create this effect in Max (8 or higher)? I'm researching, but any support…
So the indie scene has been going on for a while now, especially with the explosion of smartphones and Sony/MS/Nintendo opening their platforms to them. This has me wondering, what is their end goal? I ask this because AAA development itself, has gotten smaller. And the only solution to this, is by growing new studios. The…
Is it possible to create a simple script to make all selected vertices to snap to closest locators. I'm still new to mel scripting. any help is appreciated.
Yesterday i did some tweaks to everything, i realize that the point of the blade normals were messed up(i think that might be the "baking issues" that Zetheros mentioned), and i'm really more satisfied with what i got now, isn't 100% how i would like but i decided to move on, textures are looking less dull now and some…
Hi guys, This is my first post on the polycount forum, so hello to all! Unfortunately, my first post will be a question. I've looked all over to find the answer but haven't had any success. I have created multiple objects in Maya, all in different scenes entirely. I was hoping to end up putting them all into the same scene…
Hey, Im back with another dev update, Im very happy with the results. I learned how to code my own AI and add customizeable outfits using the Mutable plugin. This is just a WIP of my game and I'll be adding the environment and character clothing modeling soon. If I'm missing something , leave a comment below and I can…