So the indie scene has been going on for a while now, especially with the explosion of smartphones and Sony/MS/Nintendo opening their platforms to them. This has me wondering, what is their end goal?
I ask this because AAA development itself, has gotten smaller. And the only solution to this, is by growing new studios.
The only studio I can think of right now that fits that description, is
Torn Banner Studios.
I'm also aware of the differences between Indie and AAA, and don't expect all Indies to have an interest in pursuing big budget development.
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"Indie" as far as I'm aware would be a developer without a publisher to fund them. Technically, Valve and CCP fit this criteria. And both would be considered AAA companies.
I mean also, what clearly constitutes as AAA too? Number of copies sold of the game, or the quality of the game because it has so many people working on it? Becuase both of those could be attirtubted to many indie games that achieve both with extremely small development teams. Eg Fez, Minecraft, Braid, Castle Crashers...
Basically AAA refers to big budget. It has nothing to do with quality.
Very good point,
Its also good to keep solid the idea that indie just means free of publisher,
It doesn't mean small budget and it doesn't mean unpaid and living with mum.
You can be an indie studio and still work on AAA budgets and salaries, AND MANY DO!!!
Many indie devs want big indie studios split into a different roster really for the sake of lowering the bar,
Whether your running a coffee stand or your taking on starbucks, If your doing it free of a parent, your in the same boat.
One boat may have started sooner, have experienced crew, have more boat hype, or have had several trial boats first,
but both are still coffee boats.
That's quite interesting and was just thinking about this today, I'm kinda the opposite - play a lot of stuff like the new RE Revelations, Witcher, Dark Souls, but work-wise prefer more stylised art, e.g. Josh Singh, Firstkeeper, etc.