Hello! I am currently exercising and trying to put up a first portfolio. I worked on these stones in Blender3D and I would love some feedback on them and if they are at least close to portfolio material. Thank you for your time! - The ivy is generated with the ivy addon- the stones have the normal and cavity maps hand made…
hello.. i searched in google and in the forums for this "cc-0 texture" the forum showed Sorry - no matches. Please try some different terms. please tell me where could i get cc-0 textures? thanks.
Hello Guys. Its been a while since ive posted anything on polycount. So i decided to share my latest works mixed with some of relatively older ones. More renders here Thanks for your attention :)
It's my first time texturing in Substance Painter and I'm really trying to improve all aspects of my 3D art so any critique would be greatly appreciated! The Model itself is 4866 tris and uses four 1024x1024 texture maps.
Hello, Details are here: https://plus.google.com/110369502017823533151/posts/aGDrKK2mTg4 please contact me via this email: go.full2d@gmail.com regards Full 2D
I would like some critique and feedback what to keep or remove to be as close as possible to getting my foot in the door to the industry. https://www.artstation.com/fvportfolio
Hi everyone, I've made a fluorescent light inspired by the varieties found in Hong Kong and Asia back in the 80s. Would love some critique and feedback on what can be improved and what other creative decisions you'd made in contrast. Thanks a bunch!
UI art for a mock up of a Game Title and other UI elements that were created for a Viking themed art challenge. Looking for critiques! Thanks ahead of time. I will have more info on what each element is used for and other misc. explanations.