that first step is way off balance. he looks like he's about to fall over before his leg moves. and don't just slide the feet, bring them up and down some, then heel to toe them to plant. move the left foot first. moving your back foot is a little unnatural. Best thing to do is stand up and act it out, it will help a lot.…
Lighting & Materials Progress Update Hello again, quick update after a productive stretch. :) Recently I’ve been focusing on setting up a first lighting pass across the scene, aiming to establish the overall mood, scale, and readability before pushing anything too dramatic. Most of the primary lights are now in place,…
Hello there everyone! So basically, the TLDR is this: I'm creating a rig for class and on the arm rig we are using a twist Expression on the wrist and forearm joints so that the forearm joint rotates on the X-axis at half the rate of the wrist joint. And well after I implement this expression I'm getting an evaluation…
Hey Polycount, Two years ago, I posted here as a 15-year-old asking for advice on how to grow as a 3D artist. Thanks to the great community and the guidance I received, I’ve made a lot of progress since then. Now at 17, I’ve completed several freelance projects and developed strong skills in: * Game-ready asset creation *…
Hello, I've posted on this forum before and you were extremely helpful. So I come to you again with another problem as such: I have original baked normals from 3ds max, http://puu.sh/1SFfW http://puu.sh/1SFgQ As you can see, they look fine. However when I add text to the normals through Photoshop using the Nvidia Filter,…
HI! I would start off by saying that your lighting does not look dreadful! Unfortunately sometimes when people are making YouTube videos they will leave out important information such as post processing changes, or shaders which can heavily impact the final results of a shot. For me the biggest thing that's sticking out in…
Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme. The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…
Hello, I am currently working on a hallway scene. It is intended to be the hallway leading to Valhalla. I have the base mesh done and I was looking for any critiques on what direction I should take next.
Hello, everyone, could someone provide me with a link to an image of a model that has "perfect" retopo of a full figure (realistic, preferably female)? This model will be used for gaming and will need to be animated with full motions. thanks in advance!
Hello i been trying to practice my Uvs and i came across this rock i modeled in my scene and i dont know how to Uv it so i can texture it any suggetions?