Hello all! This is my very first post in polycount. First of all forgive my bad english. I bring some kind of energy tower/power core. At first chance it was a sci-fi hardsurface modeling experiment and I have no concepts at all. That's the reason i'm getting out of ideas. The goal now is to create an entire room full of…
hi guys! i`ve got some little problem and i can`t figure out how to fix it... here is for example i made quick test scene... and look what i`ve got after rendering... this happened just few days ago before that everything was fine... don`t know why but in general this happens with flat hardsurfaces and other mechanical…
If you need actual precision, don't use ZB. but to hardsurface ZB via sculpting imo it's best to work up to a decent amount of dynamesh resolution. Sculpt the main forms, then you can use polygroups and various extraction methods, panel loops, group loops and zemesh and some zmodeller etc on top of the sculpt to get…
Thank you all for your help, that was great you guys !:) it turned out the problem was in my HP, the loops wasn't goint as good as they should. As i told before i'm not a big hardsurface guy, so now i know how everythink needs to be flat and square. I wont redo the HP but i've made it a lil bit more dense and the artifacts…
Allright got it! The thing is that i watched this https://www.youtube.com/watch?v=Z9wgKy-F1Rw tutorial from chamferzone and he didn't mention anything about checking triangulating option so i never did it. but if i do re-bake and export my model with triangulation option on does that mean it would probably fix the the (…
The design looks great! only think that looks a bit odd to me is the size of the head,it looks a smaller than it should. What software did you use to make the model? just curious.Did you work with a standard hardsurface workflow in standard modeling apps? (max,maya,blender) or did you mix and experiment with different ways…
+1 Neox advice. whilst Dynamesh/Zremesher are fantastic tools, their real effectiveness is knowing when to use them. Dynamesh is generally used as a block-out tool(amonst other things) or at a very high res on hardsurface creation. Using it as a retopo-stage tool on a fully detailed character with high frequency detail is…
It's best to know traditional subD. Having to do even the most simplistic shapes in Zbrush and being forced to deal with the numerous downsides and heavy meshes isn't advisable. Most people agree that Zbrush is great for doing hardsurface if you haven't nailed down the design yet. If you have a detailed concept, and the…
The advantage of taking your model from Max into ZBrush is ZB connects all your verts upon import and you can dynamesh the model (use Dynamesh Master you can download it) and use polish on the pieces. Dynamesh master even respects polygroups so can specifically select psrts to polish collectively or separately. This gives…
Hi All! I'm looking for solutions to speed up my UVing workflow. One method in particular that I am looking for is a way to keep my mirrored stacked shells together while using the layout tool in maya. (or similar method) Does anyone know any hacks or tools that already exist in maya for this? My models are usually mostly…