1) Viewport selection isn't working for face or element selections. When I have a texture assigned to my model and use face or element mode it only shows the outline of the selection. 2) And now for some reason 3Point Shader is bugging out when I apply a texture to my model. The shadowing is turned up and I can't even see…
Hi guys, I would
like to share with you some stuff I’m working on. I made some
sketches and decided in what direction I want to develop the design further. This is not truly historical character, however I would like to write a short description of the character for further design work. The idea behind this character, she…
That was inspiring but there is one element that rarely gets a mention "the obsessive drive to be a success". I know many talented musicians who destroyed their self esteem trying to "make it" and lost all the joy of creativity in the process. No doubt it is the same within the art world, failure is how we learn and…
At the moment, I'm working on elemental nymphs, obviously I started with the fire one! I'm trying to add more gameplay function to my stuff, so I added a bit of a flame on her hands, suggesting fireballs as attack. I'm trying to figure out how to improve it without overworking the wrong areas... Right now, it's maybe too…
I am just doing some teeth now and I have tried it both ways. In terms of construction I am preferring building the teeth as separate elements from the gums, but I will still sculpt over them in zbrush. I favour separate elements because you can res them up independently or have the teeth as separate subtools from the gums…
Just thought I would share this, though most of you already know it. If you have overlapping uv's and you wannna render out your normal map with RTT in max, to avoid messing up , select one of the elements that overlaps and change the w setting to 1. (you know you have uvw) so in theory one of your elements has 'w' set to…
Totally unrelated subject-matter. BUT... Since I know that I will be heavily relying in 3D in this project. I wanted to create a small scene that will focus on how efficient I will be utilizing 3D while the focus is exploration and less on asset creation. Common challenge in utilizing 3D is it get's fairly technical if you…
well now that you ask... Almost everything. I really ought to clean up the exposed elements as here is the list of categories (each has about 5 elements within them :P). These aren't necessary I'm just in the experiment stage with substance so expose almost everything to play with it. thanks for the kind words too :D . its…
:shifty: Really? During the last E3 event, the UE3 Samaritan demo ran off not one or two, but three GeForce GTX 580. At the 2012 E3, however, UE4 ran an impressive Elemental demo using only just one GTX 680thats right, one. Source:…
Don't know if you've mentioned it in different terms, but one thing I've seen from guys using Silo is the way all selectable elements have an "invisible" hotzone bigger than just the visual size of the element, as opposed to Max (and especially Maya) where you really have to click EXACTLY on your vert/edge/face to select…