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little normal map tip

Ruz
insane polycounter
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Ruz insane polycounter
Just thought I would share this, though most of you already know it.
If you have overlapping uv's and you wannna render out your normal map with RTT in max, to avoid messing up , select one of the elements that overlaps and change the w setting to 1.
(you know you have uvw)
so in theory one of your elements has 'w' set to 0 and the other set to a value that is anything apart from 0.
The geezer from autodesk showed me that when he was doing a demo.

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