Hey everyone, I have recently started doing some quick speed sculpting in ZBrush to develop a more cartoony and simplistic style. My first victim is Aang (aged somewhere between The Last Airbender and Legend of Korra) which took around 5-6 hours. I plan on making a bunch more in the next few months, so if anyone's got some…
Hey everyone, I have recently started doing some quick speed sculpting in ZBrush to develop a more cartoony and simplistic style. My first victim is Aang (aged somewhere between The Last Airbender and Legend of Korra) which took around 5-6 hours. I plan on making a bunch more in the next few months, so if anyone's got some…
It's been some time since I posted a thread on Polycount. I would love to share a newer sculpt as well as get some feedback from the community to help push me to finishing this project. My goals for this is to get better at the things that I struggle with... hair, anatomy, and various details. I would love to make…
Hiya. I'm a 3D animation graduate who's been freelancing in motion graphics/film for about 2 years now. In my spare time I've been learning game design and development, mostly in UDK, now in UE4. Anyway, CC is always welcome. --- This is a sculpt I've been working on over the last couple weeks. I initially started the…
so with school started again, the class picked up zbrush and started sculpting Dwayne "The Rock" Johnson. I found it rather hard to be motivated to sculpt with many lingering eyes and expectations, guess i just have to learn to deal with preassure since im used to producing art in a dark dark cave! so to prove i could do…
Looking for feedback on my first completed character sculpt. The idea is for a Bruce Timm style Harley Quinn model with the Batman: Arkham Knight costume. I wanted to create something just realistic enough to make the costume believable but still keep that character style of the Batman animated series. This is for a school…
A bit of an update. Worked on the gloves made that into a pattern as exercise, did some secondary sculpting on the face and changed some anatomy placement, also worked on the cloth in general with folding and worked on the ivy plant.
Venasaur ZBrush Sculpt for Game Art I at College for Creative Studies. Here is the reference image I used. Realistic Pokemon Venusaur by RJ Palmer. https://www.rj-palmer.com/realistic-pokemon
I made this to practice my tileable sculpting, going for a very stylized PBR approach, with texturing in Substance painter. Would love some feedback on it, I was thinking the stone might need a bit more colour variation but I'm not too sure. Cheers in advance!
https://www.youtube.com/watch?v=mVqgzW2V9OA&ab_channel=Insider Some interesting perspective on the workflow and reasoning behind color decisions and sculpt decisions when creating the bodybuilder suits in Bill and Ted 3.