It's been some time since I posted a thread on Polycount. I would love to share a newer sculpt as well as get some feedback from the community to help push me to finishing this project.
My goals for this is to get better at the things that I struggle with... hair, anatomy, and various details. I would love to make something that looks as realistic as possible and, hopefully, this one will be.
First three images are what I have already done over the course of the last month (in my spare time).
High poly sculpt of the face.
Topology of the face (I have not retopo'ed the horns)
Render in MT2 (with maps that I am mostly happy with)
If you feel so inclined, drop a suggestion!
Replies
ComatoriuM - Thanks! I hope to keep my momentum and make it even better. I've been sculpting on the body, and some clothing/armor pieces. Just making it up as I go.
cookedpeanut -- I made a quick mini-tut based on Glauco Longhi's tutorial and a few things I already do. Hope it helps
I would say for a guy that fit he is probably just a bit to thick around the midsection, but I'm probably wrong.
Thanks for the mini-tut
Also, posing the character (or at least having him in a more relaxed t-pose) is something that has always been difficult for me. I'm going to keep at this guy until I get it looking right.