no, they're called run 'n guns. Shoot-em-up applies to the LOL JAPANESE SHIP IN SPACE COMBAT IN ONE DRECTION DODGE THOSE ZILLONS OF BULETS! NOW DO IT FOR 5 HOURS!1!111
195.blah FPS. My AthlonXP 1.8 didn't bottleneck this one too much so my GeForce 6800 had a decent performance. Compare this to the 2 FPS I get with Nvidia's Nalu demo...
yeah you dont want to use a resolution like that, the video card will size it down to 1024x512. you need to use textures in powers of 2, ie: 64, 128, 256, 512, 1024, 2048, 4096......
Stirling and Diamond - thx!!!1!1138 1498 triangles so far. Whatever i'll wind up with in the end i'll stick with it, but i'm not going more than 5000. I need to edgeloop the forearm more.
This is a real time game model from a recent project. Based on a concept for Guild Wars, by Matt Barrett. Software used - ZBrush, 3ds Max, Topogun, Photoshop, xNormal, CrazyBump, Marmoset. Approximate time from start to finish - 4 weeks. 11K triangles. 2K maps.
This Asset Pack features detailed realistic and modular Lamp Assets for usage in game, archviz and cinematic rendering. The mix between modern and whimsy designs permits versitile use for any kind of project. Modularity is simplified by using Component Meshes. Just copy-paste the Component Meshes from the Overview Level…
https://t.co/HespI3LeQ8 I spent the past couple months working on recreating Nightcap from PvZ Heroes in 3D. He's around 11K polys with 2K - 1K textures. The link leads to my post about it on my ArtStation. How did I do?
I believe Modo uses a flavor of Catmull–Clark subdivision, which will never give you a perfect circle, but most of the time, I feel like 32, 64, 128 is good enough, depending on the size, scale, and how close it will be to the camera.
A bit of what the highpolies look like for this project. The nice thing about this spec is how quick and simple the HPs can be. When it all gets crunched down to a 256 or 128 a quick chamfer job looks the same as an actual subdivision model.
Hmmmm.... Dillinger Escape Plan Mastodon Earth Crisis MeatJack Bad Luck 13 Riot Extravaganza 1/4 Inch Microbomb(shameless plug of my old band) Isis Skinlab Victim 115(almost techno type metal)