This is a real time game model from a recent project. Based on a concept for Guild Wars, by Matt Barrett. Software used - ZBrush, 3ds Max, Topogun, Photoshop, xNormal, CrazyBump, Marmoset. Approximate time from start to finish - 4 weeks. 11K triangles. 2K maps.
Looks cool. Is that the finished diffuse though? Could really use some colour deviation, even the claws are pink? Bit of a weird camera angle for a presentation shot.
Replies
Thanks for the feedback. Here's a different angle.
I'd probably do a bit of a resculpt on where the tail and body go together. It looks very weird. More 'attached' than organic.