It did. In the trailer, one of the large fuel tanks is missing, so I'm guessing this is a story between 1 and 2. Which of course means he can't die or get seriously injured.
How about something along the lines of using the inverse dot product of CameraVector and WorldUp to modulate the strength of the effect? So roughly, pow(1 - saturate(dot(CameraVector, UpVector)), 4)
try this. its a way of boosting the red and green channels while keeping your blue the same. UDK won't know what to do with a blue channel over "1" if that makes sense.
Mark: 1. No that was just an example story. I'm not posting looking for that ever again. 2. TL/DR... But its in the title. Probably took you longer to type a response than to get it. :).
Fixed it. Mapped my Pen Tablet to only be used on monitor 1. Thanks for the heads up gsokol...I'll go sit in the corner with my dunce cap on now. lol thanks
I cant connect the shader to the object (groundplane) any suggestions ?! but in the digital tutors tutorial (wich is awesome) http://www.digitaltutors.com/11/training.php?vid=13469&autoplay=1 he can
I am excite! Really enjoyed volume 1. Really appreciate all the time and effort you guys put into making this to share with everyone for free. Keep up the good work!
^ +1 Also maybe put some easy to reach tutorials on the front page for getting assets in the engine working. I find the engine quite interesting myself, would be cool to dabble in.
the 0-1 range for UVs is the same in max as it is in UDK. from the looks of it, your UVs are placed properly in max. mind tossing the .obj on here so we can have a look?