@rememba_da_name Lots of good advice so far so try working through each issue. There's a few different types of normal baking errors showing up so I tried to replicate all of them on this shape. Isolating each issue and working through it will help determine what's going to be the best strategies(s) for the issues with…
Flowmap Generator is a tool for creating flowmaps for use in shaders using a fluid simulation. Flowmaps can be difficult to create, especially on a large scale. Several tools exist for hand painting the velocity vectors, but this can be time consuming and if the geometry changes it is necessary to repaint the flowmap.…
Greetings, Polycount! Been lurking and submerging in the forums for a few weeks now and finally had the guts to start posting. I'm fairly new to the whole game dev/art design/assets scene and wish to get a bit more serious about it. Currently i've been very intrigued in the wonderful world of stylized and handmade art. I'm…
I know some of ya might just want the links and maybe not so much on the reading: Trailer: WATCH THE TRAILER Link to download the game: NOW AVAILABLE ON APPLE ARCADE Hello fellow Polycount pixel junkies. I'm super excited to share our new project from Ember Entertainment coming soon to Apple Arcade! It's SurvivalZ! One…
Here's my last work at CM-Labs for the Vortex Studio! My last day of contract was yesterday and i would thanks anyone with who i worked. This was my very first job as a 3d environment artist and i learned so much during those 3 month! It was a really good experience and it confirmed me that i really do working in this…
Agreed 100%. It's never easy, but everyone started somewhere. You've gotten past the first hurdle by posting some work, and you'll only get better in time. One of the few things that will limit you in developing in 3D is an inability to accept and listen to critique. The rest is down to dedication and practice. As for the…
oh man it's been awhile, sorry about that :-P kraemology: complete agree, thank! ^__^ Iciban: you're welcome and thank you! ~:Week...something!:~ ~Final Low Poly~ okay so it's been a while since i've made a proper low poly (i usually work with controlled high polies, and decimated zbrush models unless the client provides a…
@jgarrison Thanks for the kind words! Little update - the pathway's bricks have been reduced in scale and their normals have been adjusted to relax how bumpy and uneven the path was. I've also adjusted the material itself - too much AO-based coloring was seeping into the base color, this felt at odds with the rest of the…
Greetings fellow artists, I am looking for a professional 3D artist to produce the original StarCraft 1 Marine (gun not included). Fell free to use whatever tools you like; but keep in mind that this model is intended for animation and therefore I can not accept a Zbrush high density model. It will need to be in quads with…
I think you have a good foundation and I like the way you display your pieces. It's consistent but more importantly the breakdown shots really help shine a light on your process. Which on the surface might seem ok but here are some things that I see that kind of hurt your chances, once you make it past the HR Firewall, but…