Off the top of my head, there are a few ways you can go. Option 1) Ignore them You could just ignore the twists and not skin too them. Option 2) Create a new rig Screwing with the hierarchy will come with a lot of problems, whoever put twists in the main hierarchy is a dumbass, it wouldn't surprise me if CAT does that, I…
Hey peoples i need help on my rig, its coming along quite fine, but now i need to start adding in features which will enhance the rig. One of my requirements for character rigging for my Dissertation is to Add a Button that enables, resetting of objects and locking/ unlocking objects. I found a video of a guy using this…
Hey peoples i need help on my rig, its coming along quite fine, but now i need to start adding in features which will enhance the rig. One of my requirements for character rigging for my Dissertation is to Add a Button that enables, resetting of objects and locking/ unlocking objects. I found a video of a guy using this…
Hi Guys, I was hoping to start a useful thread about face rigging. I decided to start learning a bit about it, because I've never done anything advanced with facial rigs and want to learn. I've been googling a lot to try to find out some useful information. Usually with new techniques like this, I quickly hit what seems to…
My questions about rigging, I've always struggled grasping it properly so i really wanna know the best current methods for rigging and skinning to/for animating, Paticularly for characters and facial rigs but i'd like to know about creatures and good quadriped limb topology too if there's a really good book or something…
Hello all, I am in need of some advice or a tutorial- I am working on a '2D' game (it's actually 3D but constrained to the side, characters are made of quads that overlap) and was wondering if someone could show me how to rig it up? The setup is very similar to Zombieville or games of that style. I am using 3ds Max but can…
I bought a rig from turbo squid , hoping it would be like biped(3dsmax), its pretty close but ... is there a tutorial you could point me to that explains how to get the boxes on the hands to control the wrist? or where the wrist controller is? if they are familiar with this rig setup? My goal is to get my 3d models moving…
Hello people. Just a quick question about rigs. I am animating a lamia character for potfolio purposes. I am using CAT in 3ds Max 2013. I just can't make this forward movement of snake body ! I watched several videos of snake "locomotion" and even searched around using "meduse + rig + lamia" ect. Any ideas about where to…
Hello, I'm having trouble moving a multi-part object and the rig that goes along with it. I want to animate a bike with a rider on it traveling forward for an animatic but when I move the person the rig that goes along with it will not move even though the skin has already been binded. I tried grouping the rig with the…
Hello! I'm about to animate/rig in a project that will be made for mobiles/tablets and will have lots of characters on screen at the same time (up to 50-100 units). So I was wondering if anyone of you got any experience with how complicated rigs (nr of joints?) you can do for such a project without it taking too much of…